Namespaces | |
| namespace | meshlib |
Functions | |
| auto | meshlib::deserialize_object_tree_from_gltf (file:&str, callback:Option<&meshlib::std_function_bool_from_float >) -> meshlib::Owned< meshlib::expected_std_shared_ptr_MR_Object_std_string > |
| auto | meshlib::serialize_object_tree_to_gltf (root:&meshlib::Object, file:&str, settings:&meshlib::scene_save::Settings) -> meshlib::Owned< meshlib::expected_void_std_string > |