Public Member Functions | |
| auto | assign_from_another (_other:&meshlib::scene_save::Settings) -> &mut meshlib::scene_save::Settings |
| auto | length_unit () const -> &meshlib::std_optional_MR_LengthUnit |
| auto | length_unit_mut () -> &mut meshlib::std_optional_MR_LengthUnit |
| void | set_length_unit (value:Option< meshlib::LengthUnit >) |
| auto | progress () const -> &meshlib::std_function_bool_from_float |
| auto | progress_mut () -> &mut meshlib::std_function_bool_from_float |
| void | set_progress (value:&meshlib::std_function_bool_from_float) |
Static Public Member Functions | |
| static auto | new () -> meshlib::Owned< meshlib::scene_save::Settings > |
| static auto | construct_from (lengthUnit:Option< meshlib::LengthUnit >, progress:&meshlib::std_function_bool_from_float) -> meshlib::Owned< meshlib::scene_save::Settings > |
| static auto | construct_from_another (_other:&meshlib::scene_save::Settings) -> meshlib::Owned< meshlib::scene_save::Settings > |
| Static Public Member Functions inherited from meshlib::CppClass | |
| static void | destroy (ptr:*mut Self) |
| Static Public Member Functions inherited from meshlib::CppCopy | |
| static auto | copy (ptr:*const Self) -> *mut Self |
Generated from class MR::SceneSave::Settings. Derived classes: Direct: (non-virtual) MR::ObjectSave::Settings
Generated from class MR::SceneSave::Settings. Heap-allocated instances are held in Owned<Settings>.
| auto meshlib::scene_save::Settings::assign_from_another | ( | _other:&meshlib::scene_save::Settings | ) | -> &mut meshlib::scene_save::Settings |
Generated from method MR::SceneSave::Settings::operator=.
Calls MR_SceneSave_Settings_AssignFromAnother(). The reference to things referred to by the parameter _other (if any) might be preserved in this object.
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Constructs MR::SceneSave::Settings elementwise.
Calls MR_SceneSave_Settings_ConstructFrom(). The reference to the parameter lengthUnit might be preserved in the constructed object. The reference to the parameter progress might be preserved in the constructed object.
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Generated from constructor MR::SceneSave::Settings::Settings.
Calls MR_SceneSave_Settings_ConstructFromAnother(). The reference to things referred to by the parameter _other (if any) might be preserved in the constructed object.
| auto meshlib::scene_save::Settings::length_unit | ( | ) | const -> &meshlib::std_optional_MR_LengthUnit |
units of input coordinates and transformation, to be serialized if the format supports it Returns a pointer to a member variable of class MR::SceneSave::Settings named lengthUnit.
Calls MR_SceneSave_Settings_Get_lengthUnit(). The reference to this object might be preserved as the return value.
| auto meshlib::scene_save::Settings::length_unit_mut | ( | ) | -> &mut meshlib::std_optional_MR_LengthUnit |
units of input coordinates and transformation, to be serialized if the format supports it Returns a mutable pointer to a member variable of class MR::SceneSave::Settings named lengthUnit.
Calls MR_SceneSave_Settings_GetMutable_lengthUnit(). The reference to this object might be preserved as the return value.
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Constructs an empty (default-constructed) instance.
Calls MR_SceneSave_Settings_DefaultConstruct().
| auto meshlib::scene_save::Settings::progress | ( | ) | const -> &meshlib::std_function_bool_from_float |
to report loading progress and allow the user to cancel it Returns a pointer to a member variable of class MR::SceneSave::Settings named progress.
Calls MR_SceneSave_Settings_Get_progress(). The reference to this object might be preserved as the return value.
| auto meshlib::scene_save::Settings::progress_mut | ( | ) | -> &mut meshlib::std_function_bool_from_float |
to report loading progress and allow the user to cancel it Returns a mutable pointer to a member variable of class MR::SceneSave::Settings named progress.
Calls MR_SceneSave_Settings_GetMutable_progress(). The reference to this object might be preserved as the return value.
| void meshlib::scene_save::Settings::set_length_unit | ( | value:Option< meshlib::LengthUnit > | ) |
units of input coordinates and transformation, to be serialized if the format supports it Modifies a member variable of class MR::SceneSave::Settings named lengthUnit.
Calls MR_SceneSave_Settings_Set_lengthUnit(). The reference to the parameter value might be preserved in this object in element lengthUnit.
| void meshlib::scene_save::Settings::set_progress | ( | value:&meshlib::std_function_bool_from_float | ) |
to report loading progress and allow the user to cancel it Modifies a member variable of class MR::SceneSave::Settings named progress.
Calls MR_SceneSave_Settings_Set_progress(). The reference to the parameter value might be preserved in this object in element progress.