#include <MRISceneStateCheck.h>
◆ ~ISceneStateCheck()
virtual MR::ISceneStateCheck::~ISceneStateCheck |
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virtualdefault |
◆ isAvailable()
virtual std::string MR::ISceneStateCheck::isAvailable |
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const std::vector< std::shared_ptr< const Object > > & | | ) |
const |
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inlinevirtual |
Reimplemented in MR::AddCustomThemePlugin, MR::CaptureScreenshotToClipBoardMenuItem, MR::FitDataMenuItem, MR::FitSelectedObjectsMenuItem, MR::FitSelectedPrimitivesMenuItem, MR::OpenDirectoryMenuItem, MR::RibbonSceneHideAll, MR::RibbonSceneRemoveSelected, MR::RibbonSceneSelectAll, MR::RibbonSceneShowAll, MR::RibbonSceneShowOnlyNext, MR::RibbonSceneShowOnlyPrev, MR::RibbonSceneSortByName, MR::SaveObjectMenuItem, MR::SaveSceneAsMenuItem, MR::SceneStateAtLeastCheck< N, ObjectT, typename >, MR::SceneStateAtLeastCheck< 1, Object >, MR::SceneStateAtLeastCheck< 1, Object, NoModelCheck >, MR::SceneStateAtLeastCheck< N, ObjectT, NoModelCheck >, MR::SceneStateAtLeastCheck< N, ObjectT, NoVisualRepresentationCheck >, MR::SceneStateExactCheck< N, ObjectT, typename >, MR::SceneStateExactCheck< 1, Object, NoModelCheck >, MR::SceneStateExactCheck< N, ObjectT, NoModelCheck >, and MR::SceneStateExactCheck< N, ObjectT, NoVisualRepresentationCheck >.
The documentation for this class was generated from the following file: