the class models water increase in the terrain under the rain with constant precipitation More...
#include <MRPrecipitationSimulator.h>
Classes | |
struct | SimulationStep |
Public Types | |
enum class | Event { Finish , BasinFull , Merge } |
Public Member Functions | |
MRMESH_API | PrecipitationSimulator (WatershedGraph &wg) |
initializes modeling from the initial subdivision of the terrain | |
MRMESH_API SimulationStep | simulateOne () |
processes the next event happened with the terrain basins | |
the class models water increase in the terrain under the rain with constant precipitation
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strong |
MRMESH_API MR::PrecipitationSimulator::PrecipitationSimulator | ( | WatershedGraph & | wg | ) |
initializes modeling from the initial subdivision of the terrain
MRMESH_API SimulationStep MR::PrecipitationSimulator::simulateOne | ( | ) |
processes the next event happened with the terrain basins