#include <MRPrecipitationSimulator.h>
◆ amount
float MR::PrecipitationSimulator::SimulationStep::amount = FLT_MAX |
amount of precipitation (in same units as mesh coordinates and water level)
◆ basin
GraphVertId MR::PrecipitationSimulator::SimulationStep::basin |
BasinFull: this basin just became full Merge: this basin just absorbed the other basin
◆ event
◆ neiBasin
GraphVertId MR::PrecipitationSimulator::SimulationStep::neiBasin |
BasinFull: the flow from full basin will first go here (may be not the last destination) Merge: this basin was just absorbed
The documentation for this struct was generated from the following file: