#include <MRRenderPointsObject.h>
◆ RenderPointsObject()
MR::RenderPointsObject::RenderPointsObject |
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const VisualObject & | visObj | ) |
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◆ ~RenderPointsObject()
MR::RenderPointsObject::~RenderPointsObject |
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◆ forceBindAll()
virtual void MR::RenderPointsObject::forceBindAll |
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overridevirtual |
binds all data for this render object, not to bind ever again (until object becomes dirty)
Reimplemented from MR::IRenderObject.
◆ glBytes()
virtual size_t MR::RenderPointsObject::glBytes |
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const |
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overridevirtual |
returns the amount of memory this object allocated in OpenGL
Implements MR::IRenderObject.
◆ heapBytes()
virtual size_t MR::RenderPointsObject::heapBytes |
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const |
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overridevirtual |
returns the amount of memory this object occupies on heap
Implements MR::IRenderObject.
◆ render()
◆ renderPicker()
virtual void MR::RenderPointsObject::renderPicker |
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const ModelBaseRenderParams & | params, |
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unsigned | geomId ) |
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overridevirtual |
The documentation for this class was generated from the following file: