returns 3 Euler angles, assuming this is a rotation matrix composed as follows: R=R(z)*R(y)*R(x) More...
#include <MRMatrix3.h>
Public Attributes | |
Matrix3 | q |
Matrix3 | r |
returns 3 Euler angles, assuming this is a rotation matrix composed as follows: R=R(z)*R(y)*R(x)
Matrix3 MR::Matrix3< T >::QR::q |
Matrix3 MR::Matrix3< T >::QR::r |