struct MR_ChangeSceneAction MR_ChangeSceneAction
Definition MRChangeSceneAction.h:30
MR_PassBy
Definition common.h:23
#define MRC_API
Definition exports.h:11
MRC_API MR_std_shared_ptr_MR_ChangeSceneAction * MR_std_shared_ptr_MR_ChangeSceneAction_Construct(MR_ChangeSceneAction *ptr)
MRC_API void MR_std_shared_ptr_MR_ChangeSceneAction_AssignFromAnother(MR_std_shared_ptr_MR_ChangeSceneAction *_this, MR_PassBy other_pass_by, MR_std_shared_ptr_MR_ChangeSceneAction *other)
MRC_API const MR_std_shared_ptr_MR_ChangeSceneAction * MR_std_shared_ptr_MR_ChangeSceneAction_OffsetPtr(const MR_std_shared_ptr_MR_ChangeSceneAction *ptr, ptrdiff_t i)
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the...
MRC_API MR_std_shared_ptr_MR_ChangeSceneAction * MR_std_shared_ptr_MR_ChangeSceneAction_ConstructAliasing(MR_PassBy ownership_pass_by, MR_std_shared_ptr_const_void *ownership, MR_ChangeSceneAction *ptr)
struct MR_std_shared_ptr_MR_ChangeSceneAction MR_std_shared_ptr_MR_ChangeSceneAction
Definition std_shared_ptr_MR_ChangeSceneAction.h:19
MRC_API void MR_std_shared_ptr_MR_ChangeSceneAction_Destroy(const MR_std_shared_ptr_MR_ChangeSceneAction *_this)
Destroys a heap-allocated instance of MR_std_shared_ptr_MR_ChangeSceneAction. Does nothing if the poi...
MRC_API MR_std_shared_ptr_MR_ChangeSceneAction * MR_std_shared_ptr_MR_ChangeSceneAction_ConstructFromAnother(MR_PassBy other_pass_by, MR_std_shared_ptr_MR_ChangeSceneAction *other)
MRC_API MR_std_shared_ptr_MR_ChangeSceneAction * MR_std_shared_ptr_MR_ChangeSceneAction_DefaultConstructArray(size_t num_elems)
MRC_API void MR_std_shared_ptr_void_AssignFrom_MR_std_shared_ptr_MR_ChangeSceneAction(MR_std_shared_ptr_void *_this, MR_PassBy _other_pass_by, MR_std_shared_ptr_MR_ChangeSceneAction *_other)
MRC_API int MR_std_shared_ptr_MR_ChangeSceneAction_UseCount(const MR_std_shared_ptr_MR_ChangeSceneAction *_this)
MRC_API MR_std_shared_ptr_MR_ChangeSceneAction * MR_std_shared_ptr_MR_ChangeSceneAction_DefaultConstruct(void)
MRC_API void MR_std_shared_ptr_MR_ChangeSceneAction_Assign(MR_std_shared_ptr_MR_ChangeSceneAction *_this, MR_ChangeSceneAction *ptr)
MRC_API void MR_std_shared_ptr_MR_ChangeSceneAction_DestroyArray(const MR_std_shared_ptr_MR_ChangeSceneAction *_this)
Destroys a heap-allocated array of MR_std_shared_ptr_MR_ChangeSceneAction. Does nothing if the pointe...
MRC_API MR_std_shared_ptr_void * MR_std_shared_ptr_void_ConstructFrom_MR_std_shared_ptr_MR_ChangeSceneAction(MR_PassBy _other_pass_by, MR_std_shared_ptr_MR_ChangeSceneAction *_other)
MRC_API void MR_std_shared_ptr_MR_ChangeSceneAction_AssignAliasing(MR_std_shared_ptr_MR_ChangeSceneAction *_this, MR_PassBy ownership_pass_by, MR_std_shared_ptr_const_void *ownership, MR_ChangeSceneAction *ptr)
MRC_API MR_std_shared_ptr_MR_ChangeSceneAction * MR_std_shared_ptr_MR_ChangeSceneAction_OffsetMutablePtr(MR_std_shared_ptr_MR_ChangeSceneAction *ptr, ptrdiff_t i)
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the...
MRC_API MR_std_shared_ptr_MR_ChangeSceneAction * MR_std_shared_ptr_MR_ChangeSceneAction_ConstructNonOwning(MR_ChangeSceneAction *ptr)
MRC_API MR_ChangeSceneAction * MR_std_shared_ptr_MR_ChangeSceneAction_Get(const MR_std_shared_ptr_MR_ChangeSceneAction *_this)
MRC_API void MR_std_shared_ptr_MR_ChangeSceneAction_AssignNonOwning(MR_std_shared_ptr_MR_ChangeSceneAction *_this, MR_ChangeSceneAction *ptr)
struct MR_std_shared_ptr_const_void MR_std_shared_ptr_const_void
Definition std_shared_ptr_const_MR_Mesh.h:14
struct MR_std_shared_ptr_void MR_std_shared_ptr_void
Definition std_shared_ptr_const_void.h:12