struct MR_ChangeSceneObjectsOrder MR_ChangeSceneObjectsOrder
Definition MRChangeSceneObjectsOrder.h:24
MR_PassBy
Definition common.h:23
#define MRC_API
Definition exports.h:11
struct MR_std_shared_ptr_MR_ChangeSceneObjectsOrder MR_std_shared_ptr_MR_ChangeSceneObjectsOrder
Definition std_shared_ptr_MR_ChangeSceneObjectsOrder.h:19
MRC_API const MR_std_shared_ptr_MR_ChangeSceneObjectsOrder * MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_OffsetPtr(const MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *ptr, ptrdiff_t i)
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the...
MRC_API int MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_UseCount(const MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *_this)
MRC_API void MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_Assign(MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *_this, MR_ChangeSceneObjectsOrder *ptr)
MRC_API MR_std_shared_ptr_MR_ChangeSceneObjectsOrder * MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_Construct(MR_ChangeSceneObjectsOrder *ptr)
MRC_API MR_std_shared_ptr_MR_ChangeSceneObjectsOrder * MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_ConstructNonOwning(MR_ChangeSceneObjectsOrder *ptr)
MRC_API void MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_AssignNonOwning(MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *_this, MR_ChangeSceneObjectsOrder *ptr)
MRC_API void MR_std_shared_ptr_void_AssignFrom_MR_std_shared_ptr_MR_ChangeSceneObjectsOrder(MR_std_shared_ptr_void *_this, MR_PassBy _other_pass_by, MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *_other)
MRC_API void MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_DestroyArray(const MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *_this)
Destroys a heap-allocated array of MR_std_shared_ptr_MR_ChangeSceneObjectsOrder. Does nothing if the ...
MRC_API void MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_Destroy(const MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *_this)
Destroys a heap-allocated instance of MR_std_shared_ptr_MR_ChangeSceneObjectsOrder....
MRC_API void MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_AssignAliasing(MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *_this, MR_PassBy ownership_pass_by, MR_std_shared_ptr_const_void *ownership, MR_ChangeSceneObjectsOrder *ptr)
MRC_API MR_std_shared_ptr_MR_ChangeSceneObjectsOrder * MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_DefaultConstructArray(size_t num_elems)
MRC_API MR_ChangeSceneObjectsOrder * MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_Get(const MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *_this)
MRC_API MR_std_shared_ptr_MR_ChangeSceneObjectsOrder * MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_ConstructFromAnother(MR_PassBy other_pass_by, MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *other)
MRC_API MR_std_shared_ptr_MR_ChangeSceneObjectsOrder * MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_ConstructAliasing(MR_PassBy ownership_pass_by, MR_std_shared_ptr_const_void *ownership, MR_ChangeSceneObjectsOrder *ptr)
MRC_API MR_std_shared_ptr_MR_ChangeSceneObjectsOrder * MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_OffsetMutablePtr(MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *ptr, ptrdiff_t i)
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the...
MRC_API MR_std_shared_ptr_void * MR_std_shared_ptr_void_ConstructFrom_MR_std_shared_ptr_MR_ChangeSceneObjectsOrder(MR_PassBy _other_pass_by, MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *_other)
MRC_API MR_std_shared_ptr_MR_ChangeSceneObjectsOrder * MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_DefaultConstruct(void)
MRC_API void MR_std_shared_ptr_MR_ChangeSceneObjectsOrder_AssignFromAnother(MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *_this, MR_PassBy other_pass_by, MR_std_shared_ptr_MR_ChangeSceneObjectsOrder *other)
struct MR_std_shared_ptr_const_void MR_std_shared_ptr_const_void
Definition std_shared_ptr_const_MR_Mesh.h:14
struct MR_std_shared_ptr_void MR_std_shared_ptr_void
Definition std_shared_ptr_const_void.h:12