#include <MRCtm.h>
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int | compressionLevel = 1 |
| 0 - minimal compression, but fast; 9 - maximal compression, but slow
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const char * | comment = "MeshInspector Points" |
| comment saved in the file
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bool | saveValidOnly = true |
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bool | rearrangeTriangles = true |
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const VertColors * | colors = nullptr |
| optional per-vertex color to save with the geometry
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const VertUVCoords * | uvMap = nullptr |
| optional per-vertex uv coordinate to save with the geometry
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const MeshTexture * | texture = nullptr |
| optional texture to save with the geometry
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std::string | materialName = "Default" |
| used to save texture and material in some formats (obj)
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const AffineXf3d * | xf = nullptr |
| this transformation can optionally be applied to all vertices (points) of saved object
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ProgressCallback | progress |
| to report save progress and cancel saving if user desires
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◆ comment
const char* MR::PointsSave::CtmSavePointsOptions::comment = "MeshInspector Points" |
comment saved in the file
◆ compressionLevel
int MR::PointsSave::CtmSavePointsOptions::compressionLevel = 1 |
0 - minimal compression, but fast; 9 - maximal compression, but slow
The documentation for this struct was generated from the following file: