tree containing world bounding boxes of individual objects having individual local-to-world transformations Generated from class MR.AABBTreeObjects. Base classes: Direct: (non-virtual) MR::AABBTreeBase<MR.ObjTreeTraits> This is the non-const half of the class.
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tree containing world bounding boxes of individual objects having individual local-to-world transformations Generated from class MR.AABBTreeObjects. Base classes: Direct: (non-virtual) MR::AABBTreeBase<MR.ObjTreeTraits> This is the non-const half of the class.
◆ AABBTreeObjects() [1/5]
| unsafe MR.AABBTreeObjects.AABBTreeObjects |
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Constructs an empty (default-constructed) instance.
◆ AABBTreeObjects() [2/5]
| unsafe MR.AABBTreeObjects.AABBTreeObjects |
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MR._ByValue_AABBTreeObjects | _other | ) |
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◆ AABBTreeObjects() [3/5]
| MR.AABBTreeObjects.AABBTreeObjects |
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Const_AABBTreeObjects | _other | ) |
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◆ AABBTreeObjects() [4/5]
◆ AABBTreeObjects() [5/5]
| unsafe MR.AABBTreeObjects.AABBTreeObjects |
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MR._ByValue_Vector_MRMeshOrPointsXf_MRObjId | objs | ) |
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◆ assign()
Generated from method MR::AABBTreeObjects::operator=.
◆ getLeafOrderAndReset()
fills map: LeafId -> leaf#, then resets leaf order to 0,1,2,...; buffer in leafMap must be resized before the call, and caller is responsible for filling missing leaf elements Generated from method MR.AABBTreeObjects.getLeafOrderAndReset.
◆ operator MR.AABBTreeBase_MRObjTreeTraits()
The documentation for this class was generated from the following file: