MeshLib C# Docs
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MR.BasicUiRenderTask Class Reference

IRenderObject.renderUi() can emit zero or more or more of those tasks. They are sorted by depth every frame. Generated from class MR.BasicUiRenderTask. This is the non-const half of the class. More...

+ Inheritance diagram for MR.BasicUiRenderTask:

Public Member Functions

unsafe void earlyBackwardPass (MR.BasicUiRenderTask.Const_BackwardPassParams params_)
 This is an optional early pass, where you can claim exclusive control over the mouse. This pass is executed in reverse draw order. Generated from method MR.BasicUiRenderTask.earlyBackwardPass.
 
unsafe void renderPass ()
 This is the main rendering pass. Generated from method MR.BasicUiRenderTask.renderPass.
 

Properties

new unsafe ref float renderTaskDepth [get]
 The tasks are sorted by this depth, descending (larger depth = further away).
 

Detailed Description

IRenderObject.renderUi() can emit zero or more or more of those tasks. They are sorted by depth every frame. Generated from class MR.BasicUiRenderTask. This is the non-const half of the class.

Member Function Documentation

◆ earlyBackwardPass()

unsafe void MR.BasicUiRenderTask.earlyBackwardPass ( MR.BasicUiRenderTask.Const_BackwardPassParams params_)
inline

This is an optional early pass, where you can claim exclusive control over the mouse. This pass is executed in reverse draw order. Generated from method MR.BasicUiRenderTask.earlyBackwardPass.

◆ renderPass()

unsafe void MR.BasicUiRenderTask.renderPass ( )
inline

This is the main rendering pass. Generated from method MR.BasicUiRenderTask.renderPass.

Property Documentation

◆ renderTaskDepth

new unsafe ref float MR.BasicUiRenderTask.renderTaskDepth
get

The tasks are sorted by this depth, descending (larger depth = further away).


The documentation for this class was generated from the following file: