IRenderObject.renderUi() can emit zero or more or more of those tasks. They are sorted by depth every frame. Generated from class MR.BasicUiRenderTask. This is the non-const half of the class.
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| new unsafe ref float | renderTaskDepth [get] |
| | The tasks are sorted by this depth, descending (larger depth = further away).
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IRenderObject.renderUi() can emit zero or more or more of those tasks. They are sorted by depth every frame. Generated from class MR.BasicUiRenderTask. This is the non-const half of the class.
◆ earlyBackwardPass()
| unsafe void MR.BasicUiRenderTask.earlyBackwardPass |
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MR.BasicUiRenderTask.Const_BackwardPassParams | params_ | ) |
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This is an optional early pass, where you can claim exclusive control over the mouse. This pass is executed in reverse draw order. Generated from method MR.BasicUiRenderTask.earlyBackwardPass.
◆ renderPass()
| unsafe void MR.BasicUiRenderTask.renderPass |
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◆ renderTaskDepth
| new unsafe ref float MR.BasicUiRenderTask.renderTaskDepth |
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get |
The tasks are sorted by this depth, descending (larger depth = further away).
The documentation for this class was generated from the following file: