History action for scene objects order change Generated from class MR.ChangeSceneObjectsOrder. Base classes: Direct: (non-virtual) MR.HistoryAction This is the non-const half of the class.
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History action for scene objects order change Generated from class MR.ChangeSceneObjectsOrder. Base classes: Direct: (non-virtual) MR.HistoryAction This is the non-const half of the class.
◆ ChangeSceneObjectsOrder() [1/4]
| unsafe MR.ChangeSceneObjectsOrder.ChangeSceneObjectsOrder |
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MR._ByValue_ChangeSceneObjectsOrder | _other | ) |
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inline |
Generated from constructor MR.ChangeSceneObjectsOrder.ChangeSceneObjectsOrder.
◆ ChangeSceneObjectsOrder() [2/4]
| MR.ChangeSceneObjectsOrder.ChangeSceneObjectsOrder |
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Const_ChangeSceneObjectsOrder | _other | ) |
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inline |
Generated from constructor MR.ChangeSceneObjectsOrder.ChangeSceneObjectsOrder.
◆ ChangeSceneObjectsOrder() [3/4]
Generated from constructor MR.ChangeSceneObjectsOrder.ChangeSceneObjectsOrder.
◆ ChangeSceneObjectsOrder() [4/4]
| unsafe MR.ChangeSceneObjectsOrder.ChangeSceneObjectsOrder |
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string | name, |
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MR.Const_Object | obj ) |
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inline |
Constructed before change order Generated from constructor MR.ChangeSceneObjectsOrder.ChangeSceneObjectsOrder.
◆ action()
| unsafe void MR.ChangeSceneObjectsOrder.action |
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MR.HistoryAction.Type | _1 | ) |
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inline |
◆ assign()
Generated from method MR.ChangeSceneObjectsOrder.operator=.
◆ operator ChangeSceneObjectsOrder?()
◆ operator MR.HistoryAction()
The documentation for this class was generated from the following file: