MeshLib C# Docs
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History action for scene objects order change Generated from class MR.ChangeSceneObjectsOrder. Base classes: Direct: (non-virtual) MR.HistoryAction This is the const half of the class. More...

Inheritance diagram for MR.Const_ChangeSceneObjectsOrder:

Classes

struct  _Underlying

Public Member Functions

virtual void Dispose ()
unsafe Const_ChangeSceneObjectsOrder (MR._ByValue_ChangeSceneObjectsOrder _other)
 Generated from constructor MR.ChangeSceneObjectsOrder.ChangeSceneObjectsOrder.
 Const_ChangeSceneObjectsOrder (Const_ChangeSceneObjectsOrder _other)
 Generated from constructor MR.ChangeSceneObjectsOrder.ChangeSceneObjectsOrder.
 Const_ChangeSceneObjectsOrder (ChangeSceneObjectsOrder _other)
 Generated from constructor MR.ChangeSceneObjectsOrder.ChangeSceneObjectsOrder.
unsafe Const_ChangeSceneObjectsOrder (string name, MR.Std.Const_SharedPtr_MRObject obj)
 Constructed before change order Generated from constructor MR.ChangeSceneObjectsOrder.ChangeSceneObjectsOrder.
unsafe MR.Std.String name ()
 Generated from method MR.ChangeSceneObjectsOrder.name.
unsafe ulong heapBytes ()
 Generated from method MR.ChangeSceneObjectsOrder.heapBytes.

Static Public Member Functions

static unsafe implicit operator MR.Const_HistoryAction (Const_ChangeSceneObjectsOrder self)
static unsafe operator Const_ChangeSceneObjectsOrder? (MR.Const_HistoryAction parent)

Protected Member Functions

virtual unsafe void Dispose (bool disposing)

Detailed Description

History action for scene objects order change Generated from class MR.ChangeSceneObjectsOrder. Base classes: Direct: (non-virtual) MR.HistoryAction This is the const half of the class.

Constructor & Destructor Documentation

◆ Const_ChangeSceneObjectsOrder() [1/4]

unsafe MR.Const_ChangeSceneObjectsOrder.Const_ChangeSceneObjectsOrder ( MR._ByValue_ChangeSceneObjectsOrder _other)
inline

◆ Const_ChangeSceneObjectsOrder() [2/4]

MR.Const_ChangeSceneObjectsOrder.Const_ChangeSceneObjectsOrder ( Const_ChangeSceneObjectsOrder _other)
inline

◆ Const_ChangeSceneObjectsOrder() [3/4]

MR.Const_ChangeSceneObjectsOrder.Const_ChangeSceneObjectsOrder ( ChangeSceneObjectsOrder _other)
inline

◆ Const_ChangeSceneObjectsOrder() [4/4]

unsafe MR.Const_ChangeSceneObjectsOrder.Const_ChangeSceneObjectsOrder ( string name,
MR.Std.Const_SharedPtr_MRObject obj )
inline

Constructed before change order Generated from constructor MR.ChangeSceneObjectsOrder.ChangeSceneObjectsOrder.

Member Function Documentation

◆ Dispose() [1/2]

virtual void MR.Const_ChangeSceneObjectsOrder.Dispose ( )
inlinevirtual

◆ Dispose() [2/2]

virtual unsafe void MR.Const_ChangeSceneObjectsOrder.Dispose ( bool disposing)
inlineprotectedvirtual

◆ heapBytes()

unsafe ulong MR.Const_ChangeSceneObjectsOrder.heapBytes ( )
inline

Generated from method MR.ChangeSceneObjectsOrder.heapBytes.

◆ name()

unsafe MR.Std.String MR.Const_ChangeSceneObjectsOrder.name ( )
inline

Generated from method MR.ChangeSceneObjectsOrder.name.

◆ operator Const_ChangeSceneObjectsOrder?()

unsafe MR.Const_ChangeSceneObjectsOrder.operator Const_ChangeSceneObjectsOrder? ( MR.Const_HistoryAction parent)
inlineexplicitstatic

◆ operator MR.Const_HistoryAction()

unsafe implicit MR.Const_ChangeSceneObjectsOrder.operator MR.Const_HistoryAction ( Const_ChangeSceneObjectsOrder self)
inlinestatic

The documentation for this class was generated from the following file: