History action for texture change Generated from class MR.ChangeTextureAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the non-const half of the class.
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| unsafe | ChangeTextureAction (MR._ByValue_ChangeTextureAction _other) |
| | Generated from constructor MR.ChangeTextureAction.ChangeTextureAction.
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| | ChangeTextureAction (Const_ChangeTextureAction _other) |
| | Generated from constructor MR.ChangeTextureAction.ChangeTextureAction.
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| | ChangeTextureAction (ChangeTextureAction _other) |
| | Generated from constructor MR.ChangeTextureAction.ChangeTextureAction.
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| unsafe | ChangeTextureAction (string name, MR.Const_ObjectMeshHolder obj) |
| | use this constructor to remember object's textures before making any changes in them Generated from constructor MR.ChangeTextureAction.ChangeTextureAction.
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| unsafe | ChangeTextureAction (string name, MR.Const_ObjectMeshHolder obj, MR.Misc._Moved< MR.Vector_MRMeshTexture_MRTextureId > newTextures) |
| | use this constructor to remember object's textures and immediate set new value Generated from constructor MR.ChangeTextureAction.ChangeTextureAction.
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| unsafe MR.ChangeTextureAction | assign (MR._ByValue_ChangeTextureAction _other) |
| | Generated from method MR.ChangeTextureAction.operator=.
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| unsafe void | action (MR.HistoryAction.Type _1) |
| | Generated from method MR.ChangeTextureAction.action.
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History action for texture change Generated from class MR.ChangeTextureAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the non-const half of the class.
◆ ChangeTextureAction() [1/5]
| unsafe MR.ChangeTextureAction.ChangeTextureAction |
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MR._ByValue_ChangeTextureAction | _other | ) |
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Generated from constructor MR.ChangeTextureAction.ChangeTextureAction.
◆ ChangeTextureAction() [2/5]
| MR.ChangeTextureAction.ChangeTextureAction |
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Const_ChangeTextureAction | _other | ) |
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Generated from constructor MR.ChangeTextureAction.ChangeTextureAction.
◆ ChangeTextureAction() [3/5]
Generated from constructor MR.ChangeTextureAction.ChangeTextureAction.
◆ ChangeTextureAction() [4/5]
| unsafe MR.ChangeTextureAction.ChangeTextureAction |
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string | name, |
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MR.Const_ObjectMeshHolder | obj ) |
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inline |
use this constructor to remember object's textures before making any changes in them Generated from constructor MR.ChangeTextureAction.ChangeTextureAction.
◆ ChangeTextureAction() [5/5]
use this constructor to remember object's textures and immediate set new value Generated from constructor MR.ChangeTextureAction.ChangeTextureAction.
◆ action()
| unsafe void MR.ChangeTextureAction.action |
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MR.HistoryAction.Type | _1 | ) |
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◆ assign()
Generated from method MR.ChangeTextureAction.operator=.
◆ operator ChangeTextureAction?()
◆ operator MR.HistoryAction()
The documentation for this class was generated from the following file: