Change scene action Generated from class MR.ChangeSceneAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the const half of the class.
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| virtual unsafe void | Dispose (bool disposing) |
Change scene action Generated from class MR.ChangeSceneAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the const half of the class.
◆ Type
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| AddObject | |
| RemoveObject | |
◆ Const_ChangeSceneAction() [1/4]
| unsafe MR.Const_ChangeSceneAction.Const_ChangeSceneAction |
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MR._ByValue_ChangeSceneAction | _other | ) |
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inline |
◆ Const_ChangeSceneAction() [2/4]
◆ Const_ChangeSceneAction() [3/4]
◆ Const_ChangeSceneAction() [4/4]
| unsafe MR.Const_ChangeSceneAction.Const_ChangeSceneAction |
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string | name, |
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MR.Std.Const_SharedPtr_MRObject | obj, |
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MR.ChangeSceneAction.Type | type ) |
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inline |
◆ Dispose() [1/2]
| virtual void MR.Const_ChangeSceneAction.Dispose |
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inlinevirtual |
◆ Dispose() [2/2]
| virtual unsafe void MR.Const_ChangeSceneAction.Dispose |
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bool | disposing | ) |
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inlineprotectedvirtual |
◆ heapBytes()
| unsafe ulong MR.Const_ChangeSceneAction.heapBytes |
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inline |
◆ name()
| unsafe MR.Std.String MR.Const_ChangeSceneAction.name |
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inline |
◆ operator Const_ChangeSceneAction?()
◆ operator MR.Const_HistoryAction()
The documentation for this class was generated from the following file: