MeshLib C# Docs
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Change scene action Generated from class MR.ChangeSceneAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the const half of the class. More...

Inheritance diagram for MR.Const_ChangeSceneAction:

Classes

struct  _Underlying

Public Types

enum  Type : int { AddObject = 0 , RemoveObject = 1 }

Public Member Functions

virtual void Dispose ()
unsafe Const_ChangeSceneAction (MR._ByValue_ChangeSceneAction _other)
 Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.
 Const_ChangeSceneAction (Const_ChangeSceneAction _other)
 Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.
 Const_ChangeSceneAction (ChangeSceneAction _other)
 Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.
unsafe Const_ChangeSceneAction (string name, MR.Std.Const_SharedPtr_MRObject obj, MR.ChangeSceneAction.Type type)
 Constructed before removal or addition Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.
unsafe MR.Std.String name ()
 Generated from method MR.ChangeSceneAction.name.
unsafe ulong heapBytes ()
 Generated from method MR.ChangeSceneAction.heapBytes.

Static Public Member Functions

static unsafe implicit operator MR.Const_HistoryAction (Const_ChangeSceneAction self)
static unsafe operator Const_ChangeSceneAction? (MR.Const_HistoryAction parent)

Protected Member Functions

virtual unsafe void Dispose (bool disposing)

Detailed Description

Change scene action Generated from class MR.ChangeSceneAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the const half of the class.

Member Enumeration Documentation

◆ Type

Enumerator
AddObject 
RemoveObject 

Constructor & Destructor Documentation

◆ Const_ChangeSceneAction() [1/4]

unsafe MR.Const_ChangeSceneAction.Const_ChangeSceneAction ( MR._ByValue_ChangeSceneAction _other)
inline

Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.

◆ Const_ChangeSceneAction() [2/4]

MR.Const_ChangeSceneAction.Const_ChangeSceneAction ( Const_ChangeSceneAction _other)
inline

Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.

◆ Const_ChangeSceneAction() [3/4]

MR.Const_ChangeSceneAction.Const_ChangeSceneAction ( ChangeSceneAction _other)
inline

Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.

◆ Const_ChangeSceneAction() [4/4]

unsafe MR.Const_ChangeSceneAction.Const_ChangeSceneAction ( string name,
MR.Std.Const_SharedPtr_MRObject obj,
MR.ChangeSceneAction.Type type )
inline

Constructed before removal or addition Generated from constructor MR.ChangeSceneAction.ChangeSceneAction.

Member Function Documentation

◆ Dispose() [1/2]

virtual void MR.Const_ChangeSceneAction.Dispose ( )
inlinevirtual

◆ Dispose() [2/2]

virtual unsafe void MR.Const_ChangeSceneAction.Dispose ( bool disposing)
inlineprotectedvirtual

◆ heapBytes()

unsafe ulong MR.Const_ChangeSceneAction.heapBytes ( )
inline

Generated from method MR.ChangeSceneAction.heapBytes.

◆ name()

unsafe MR.Std.String MR.Const_ChangeSceneAction.name ( )
inline

Generated from method MR.ChangeSceneAction.name.

◆ operator Const_ChangeSceneAction?()

unsafe MR.Const_ChangeSceneAction.operator Const_ChangeSceneAction? ( MR.Const_HistoryAction parent)
inlineexplicitstatic

◆ operator MR.Const_HistoryAction()

unsafe implicit MR.Const_ChangeSceneAction.operator MR.Const_HistoryAction ( Const_ChangeSceneAction self)
inlinestatic

The documentation for this class was generated from the following file: