MeshLib C# Docs
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MR.Const_IPointsToMeshProjector Class Reference

Abstract class, computes the closest point on mesh to each of given points. Pure virtual functions must be implemented Generated from class MR.IPointsToMeshProjector. Derived classes: Direct: (non-virtual) MR.Cuda.PointsToMeshProjector MR.PointsToMeshProjector This is the const half of the class. More...

Inheritance diagram for MR.Const_IPointsToMeshProjector:

Classes

struct  _Underlying

Public Member Functions

virtual void Dispose ()
unsafe ulong projectionsHeapBytes (ulong numProjections)
 Returns amount of memory needed to compute projections Generated from method MR.IPointsToMeshProjector.projectionsHeapBytes.

Protected Member Functions

virtual unsafe void Dispose (bool disposing)

Detailed Description

Abstract class, computes the closest point on mesh to each of given points. Pure virtual functions must be implemented Generated from class MR.IPointsToMeshProjector. Derived classes: Direct: (non-virtual) MR.Cuda.PointsToMeshProjector MR.PointsToMeshProjector This is the const half of the class.

Member Function Documentation

◆ Dispose() [1/2]

virtual void MR.Const_IPointsToMeshProjector.Dispose ( )
inlinevirtual

◆ Dispose() [2/2]

virtual unsafe void MR.Const_IPointsToMeshProjector.Dispose ( bool disposing)
inlineprotectedvirtual

◆ projectionsHeapBytes()

unsafe ulong MR.Const_IPointsToMeshProjector.projectionsHeapBytes ( ulong numProjections)
inline

Returns amount of memory needed to compute projections Generated from method MR.IPointsToMeshProjector.projectionsHeapBytes.


The documentation for this class was generated from the following file: