setting for mesh loading from external format, and locations of optional output data Generated from class MR.MeshLoadSettings. This is the const half of the class.
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| virtual void | Dispose () |
| unsafe | Const_MeshLoadSettings () |
| | Constructs an empty (default-constructed) instance.
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| unsafe | Const_MeshLoadSettings (MR.Std.Optional_MREdges? edges, MR.VertColors? colors, MR.FaceColors? faceColors, MR.VertCoords2? uvCoords, MR.VertCoords? normals, MR.MeshTexture? texture, MR.Misc.InOut< int >? skippedFaceCount, MR.Misc.InOut< int >? duplicatedVertexCount, MR.Misc.InOut< MR.AffineXf3f >? xf, MR.Std._ByValue_Function_Bool_From_Float callback, bool telemetrySignal) |
| | Constructs MR.MeshLoadSettings elementwise.
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| unsafe | Const_MeshLoadSettings (MR._ByValue_MeshLoadSettings _other) |
| | Generated from constructor MR.MeshLoadSettings.MeshLoadSettings.
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| | Const_MeshLoadSettings (Const_MeshLoadSettings _other) |
| | Generated from constructor MR.MeshLoadSettings.MeshLoadSettings.
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| | Const_MeshLoadSettings (MeshLoadSettings _other) |
| | Generated from constructor MR.MeshLoadSettings.MeshLoadSettings.
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| virtual unsafe void | Dispose (bool disposing) |
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| unsafe MR.Std.? Optional_MREdges | edges [get] |
| | optional load artifact: polyline edges
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| unsafe MR.? VertColors | colors [get] |
| | optional load artifact: per-vertex color map
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| unsafe MR.? FaceColors | faceColors [get] |
| | optional load artifact: per-face color map
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| unsafe MR.? VertCoords2 | uvCoords [get] |
| | optional load artifact: per-vertex uv-coordinates
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| unsafe MR.? VertCoords | normals [get] |
| | optional load artifact: per-vertex normals
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| unsafe MR.? MeshTexture | texture [get] |
| | optional load artifact: texture image
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| unsafe MR.Misc.? Box< int > | skippedFaceCount [get] |
| | optional output: counter of skipped faces during mesh creation
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| unsafe MR.Misc.? Box< int > | duplicatedVertexCount [get] |
| | optional output: counter of duplicated vertices (that created for resolve non-manifold geometry)
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| unsafe MR.? Box_AffineXf3f | xf [get] |
| | optional output: transform for the loaded mesh to improve precision of vertex coordinates
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| unsafe MR.Std.Const_Function_Bool_From_Float | callback [get, protected set] |
| | callback for set progress and stop process
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| unsafe bool | telemetrySignal [get] |
| | permit telemetry signal about loading
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setting for mesh loading from external format, and locations of optional output data Generated from class MR.MeshLoadSettings. This is the const half of the class.
◆ Const_MeshLoadSettings() [1/5]
| unsafe MR.Const_MeshLoadSettings.Const_MeshLoadSettings |
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inline |
Constructs an empty (default-constructed) instance.
◆ Const_MeshLoadSettings() [2/5]
| unsafe MR.Const_MeshLoadSettings.Const_MeshLoadSettings |
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MR.Std.Optional_MREdges? | edges, |
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MR.VertColors? | colors, |
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MR.FaceColors? | faceColors, |
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MR.VertCoords2? | uvCoords, |
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MR.VertCoords? | normals, |
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MR.MeshTexture? | texture, |
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MR.Misc.InOut< int >? | skippedFaceCount, |
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MR.Misc.InOut< int >? | duplicatedVertexCount, |
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MR.Misc.InOut< MR.AffineXf3f >? | xf, |
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MR.Std._ByValue_Function_Bool_From_Float | callback, |
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bool | telemetrySignal ) |
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inline |
◆ Const_MeshLoadSettings() [3/5]
| unsafe MR.Const_MeshLoadSettings.Const_MeshLoadSettings |
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MR._ByValue_MeshLoadSettings | _other | ) |
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inline |
◆ Const_MeshLoadSettings() [4/5]
◆ Const_MeshLoadSettings() [5/5]
◆ Dispose() [1/2]
| virtual void MR.Const_MeshLoadSettings.Dispose |
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inlinevirtual |
◆ Dispose() [2/2]
| virtual unsafe void MR.Const_MeshLoadSettings.Dispose |
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bool | disposing | ) |
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inlineprotectedvirtual |
◆ __ptr_storage_colors
| unsafe MR.VertColors._Underlying** MR.Const_MeshLoadSettings.__ptr_storage_colors |
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protected |
◆ __ptr_storage_duplicatedVertexCount
| unsafe int** MR.Const_MeshLoadSettings.__ptr_storage_duplicatedVertexCount |
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◆ __ptr_storage_edges
| unsafe MR.Std.Optional_MREdges._Underlying** MR.Const_MeshLoadSettings.__ptr_storage_edges |
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◆ __ptr_storage_faceColors
| unsafe MR.FaceColors._Underlying** MR.Const_MeshLoadSettings.__ptr_storage_faceColors |
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◆ __ptr_storage_normals
| unsafe MR.VertCoords._Underlying** MR.Const_MeshLoadSettings.__ptr_storage_normals |
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◆ __ptr_storage_skippedFaceCount
| unsafe int** MR.Const_MeshLoadSettings.__ptr_storage_skippedFaceCount |
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◆ __ptr_storage_texture
| unsafe MR.MeshTexture._Underlying** MR.Const_MeshLoadSettings.__ptr_storage_texture |
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◆ __ptr_storage_uvCoords
| unsafe MR.VertCoords2._Underlying** MR.Const_MeshLoadSettings.__ptr_storage_uvCoords |
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◆ __ptr_storage_xf
| unsafe MR.Box_AffineXf3f._Underlying** MR.Const_MeshLoadSettings.__ptr_storage_xf |
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◆ __ref_storage_telemetrySignal
| unsafe bool* MR.Const_MeshLoadSettings.__ref_storage_telemetrySignal |
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◆ callback
| unsafe MR.Std.Const_Function_Bool_From_Float MR.Const_MeshLoadSettings.callback |
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getprotected set |
callback for set progress and stop process
◆ colors
| unsafe MR.? VertColors MR.Const_MeshLoadSettings.colors |
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get |
optional load artifact: per-vertex color map
◆ duplicatedVertexCount
| unsafe MR.Misc.? Box<int> MR.Const_MeshLoadSettings.duplicatedVertexCount |
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get |
optional output: counter of duplicated vertices (that created for resolve non-manifold geometry)
◆ edges
| unsafe MR.Std.? Optional_MREdges MR.Const_MeshLoadSettings.edges |
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get |
optional load artifact: polyline edges
◆ faceColors
| unsafe MR.? FaceColors MR.Const_MeshLoadSettings.faceColors |
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get |
optional load artifact: per-face color map
◆ normals
| unsafe MR.? VertCoords MR.Const_MeshLoadSettings.normals |
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get |
optional load artifact: per-vertex normals
◆ skippedFaceCount
| unsafe MR.Misc.? Box<int> MR.Const_MeshLoadSettings.skippedFaceCount |
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get |
optional output: counter of skipped faces during mesh creation
◆ telemetrySignal
| unsafe bool MR.Const_MeshLoadSettings.telemetrySignal |
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get |
permit telemetry signal about loading
◆ texture
| unsafe MR.? MeshTexture MR.Const_MeshLoadSettings.texture |
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get |
optional load artifact: texture image
◆ uvCoords
| unsafe MR.? VertCoords2 MR.Const_MeshLoadSettings.uvCoords |
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get |
optional load artifact: per-vertex uv-coordinates
◆ xf
optional output: transform for the loaded mesh to improve precision of vertex coordinates
The documentation for this class was generated from the following file: