Generated from class MR.RebuildMeshSettings. This is the const half of the class.
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virtual void | Dispose () |
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unsafe | Const_RebuildMeshSettings () |
| | Constructs an empty (default-constructed) instance.
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unsafe | Const_RebuildMeshSettings (bool preSubdivide, float voxelSize, MR.SignDetectionModeShort signMode, bool closeHolesInHoleWindingNumber, MR.OffsetMode offsetMode, MR.UndirectedEdgeBitSet? outSharpEdges, float windingNumberThreshold, float windingNumberBeta, MR._ByValueShared_IFastWindingNumber fwn, bool decimate, float tinyEdgeLength, MR.Std._ByValue_Function_BoolFuncFromFloat progress, MR.Std._ByValue_Function_VoidFuncFromMRSignDetectionMode onSignDetectionModeSelected) |
| | Constructs MR.RebuildMeshSettings elementwise.
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unsafe | Const_RebuildMeshSettings (MR._ByValue_RebuildMeshSettings _other) |
| | Generated from constructor MR.RebuildMeshSettings.RebuildMeshSettings.
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virtual unsafe void | Dispose (bool disposing) |
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Generated from class MR.RebuildMeshSettings. This is the const half of the class.
◆ fwn
◆ onSignDetectionModeSelected
this callback is invoked when SignDetectionMode is determined (useful if signMode = SignDetectionModeShort.Auto), but before actual work begins
◆ preSubdivide
| unsafe bool MR.Const_RebuildMeshSettings.preSubdivide |
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get |
whether to make subdivision of initial mesh before conversion to voxels, despite time and memory required for the subdivision, it typically makes the whole rebuilding faster (or even much faster in case of large initial triangles), because AABB tree contains small triangles in leaves, which is good for both 1) search for closest triangle because the closest box more frequently contains the closest triangle, 2) and winding number approximation because of more frequent usage of approximation for distant dipoles
◆ tinyEdgeLength
| unsafe float MR.Const_RebuildMeshSettings.tinyEdgeLength |
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only if decimate = true: edges not longer than this value will be collapsed even if it results in appearance of a triangle with high aspect ratio
◆ voxelSize
| unsafe float MR.Const_RebuildMeshSettings.voxelSize |
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get |
Size of voxel in grid conversions; The user is responsible for setting some positive value here
◆ windingNumberBeta
| unsafe float MR.Const_RebuildMeshSettings.windingNumberBeta |
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get |
if general winding number is used to differentiate inside from outside: determines the precision of fast approximation: the more the better, minimum value is 1
◆ windingNumberThreshold
| unsafe float MR.Const_RebuildMeshSettings.windingNumberThreshold |
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get |
if general winding number is used to differentiate inside from outside: positive distance if winding number below or equal this threshold; ideal threshold: 0.5 for closed meshes; 0.0 for planar meshes
The documentation for this class was generated from the following file: