this class is responsible for giving a unique id to each vertex with distinct coordinates NOTE: the points are considered non-identical if they have the same values but have zero values with different signs (e.g. (0; 0; 1) and (-0; 0; 1)) use Vector3.unsignZeroValues method to get rid of signed zero values if you're unsure of their absence Generated from class MR.MeshBuilder.VertexIdentifier. This is the non-const half of the class.
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this class is responsible for giving a unique id to each vertex with distinct coordinates NOTE: the points are considered non-identical if they have the same values but have zero values with different signs (e.g. (0; 0; 1) and (-0; 0; 1)) use Vector3.unsignZeroValues method to get rid of signed zero values if you're unsure of their absence Generated from class MR.MeshBuilder.VertexIdentifier. This is the non-const half of the class.
◆ VertexIdentifier() [1/4]
| unsafe MR.MeshBuilder.VertexIdentifier.VertexIdentifier |
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inline |
Constructs an empty (default-constructed) instance.
◆ VertexIdentifier() [2/4]
| unsafe MR.MeshBuilder.VertexIdentifier.VertexIdentifier |
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MR.MeshBuilder._ByValue_VertexIdentifier | _other | ) |
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inline |
Generated from constructor MR.MeshBuilder.VertexIdentifier.VertexIdentifier.
◆ VertexIdentifier() [3/4]
| MR.MeshBuilder.VertexIdentifier.VertexIdentifier |
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Const_VertexIdentifier | _other | ) |
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inline |
Generated from constructor MR.MeshBuilder.VertexIdentifier.VertexIdentifier.
◆ VertexIdentifier() [4/4]
Generated from constructor MR.MeshBuilder.VertexIdentifier.VertexIdentifier.
◆ addTriangles()
| unsafe void MR.MeshBuilder.VertexIdentifier.addTriangles |
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MR.Std.Const_Vector_StdArrayMRVector3f3 | buffer | ) |
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◆ assign()
Generated from method MR.MeshBuilder.VertexIdentifier.operator=.
◆ reserve()
| unsafe void MR.MeshBuilder.VertexIdentifier.reserve |
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ulong | numTris | ) |
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inline |
◆ takePoints()
| unsafe MR.VertCoords MR.MeshBuilder.VertexIdentifier.takePoints |
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inline |
◆ takeTriangulation()
The documentation for this class was generated from the following file: