MeshLib C# Docs
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MR.MeshEqualizeTriAreasParams Class Reference

Generated from class MR.MeshEqualizeTriAreasParams. Base classes: Direct: (non-virtual) MR.MeshRelaxParams Indirect: (non-virtual) MR.RelaxParams This is the non-const half of the class. More...

+ Inheritance diagram for MR.MeshEqualizeTriAreasParams:

Public Member Functions

unsafe MeshEqualizeTriAreasParams ()
 Constructs an empty (default-constructed) instance.
 
unsafe MeshEqualizeTriAreasParams (MR.Const_MeshEqualizeTriAreasParams _other)
 Generated from constructor MR.MeshEqualizeTriAreasParams.MeshEqualizeTriAreasParams.
 
 MeshEqualizeTriAreasParams (MeshEqualizeTriAreasParams _other)
 Generated from constructor MR.MeshEqualizeTriAreasParams.MeshEqualizeTriAreasParams.
 
unsafe MR.MeshEqualizeTriAreasParams assign (MR.Const_MeshEqualizeTriAreasParams _other)
 Generated from method MR.MeshEqualizeTriAreasParams.operator=.
 

Static Public Member Functions

static unsafe implicit operator MR.RelaxParams (MeshEqualizeTriAreasParams self)
 
static unsafe implicit operator MR.MeshRelaxParams (MeshEqualizeTriAreasParams self)
 

Properties

new unsafe ref bool noShrinkage [get]
 
new unsafe ref bool hardSmoothTetrahedrons [get]
 move all region vertices with exactly three neighbor vertices in the center of the neighbors
 
new unsafe MR.? Const_VertScalars weights [get, set]
 weight for each vertex. By default, all the vertices have equal weights.
 
new unsafe ref int iterations [get]
 number of iterations
 
new unsafe MR.? Const_VertBitSet region [get, set]
 region to relax
 
new unsafe ref float force [get]
 speed of relaxing, typical values (0.0, 0.5]
 
new unsafe ref bool limitNearInitial [get]
 if true then maximal displacement of each point during denoising will be limited
 
new unsafe ref float maxInitialDist [get]
 maximum distance between a point and its position before relaxation, ignored if limitNearInitial = false
 

Detailed Description

Generated from class MR.MeshEqualizeTriAreasParams. Base classes: Direct: (non-virtual) MR.MeshRelaxParams Indirect: (non-virtual) MR.RelaxParams This is the non-const half of the class.

Constructor & Destructor Documentation

◆ MeshEqualizeTriAreasParams() [1/3]

unsafe MR.MeshEqualizeTriAreasParams.MeshEqualizeTriAreasParams ( )
inline

Constructs an empty (default-constructed) instance.

◆ MeshEqualizeTriAreasParams() [2/3]

unsafe MR.MeshEqualizeTriAreasParams.MeshEqualizeTriAreasParams ( MR.Const_MeshEqualizeTriAreasParams _other)
inline

Generated from constructor MR.MeshEqualizeTriAreasParams.MeshEqualizeTriAreasParams.

◆ MeshEqualizeTriAreasParams() [3/3]

MR.MeshEqualizeTriAreasParams.MeshEqualizeTriAreasParams ( MeshEqualizeTriAreasParams _other)
inline

Generated from constructor MR.MeshEqualizeTriAreasParams.MeshEqualizeTriAreasParams.

Member Function Documentation

◆ assign()

unsafe MR.MeshEqualizeTriAreasParams MR.MeshEqualizeTriAreasParams.assign ( MR.Const_MeshEqualizeTriAreasParams _other)
inline

Generated from method MR.MeshEqualizeTriAreasParams.operator=.

◆ operator MR.MeshRelaxParams()

static unsafe implicit MR.MeshEqualizeTriAreasParams.operator MR.MeshRelaxParams ( MeshEqualizeTriAreasParams self)
inlinestatic

◆ operator MR.RelaxParams()

static unsafe implicit MR.MeshEqualizeTriAreasParams.operator MR.RelaxParams ( MeshEqualizeTriAreasParams self)
inlinestatic

Property Documentation

◆ force

new unsafe ref float MR.MeshEqualizeTriAreasParams.force
get

speed of relaxing, typical values (0.0, 0.5]

◆ hardSmoothTetrahedrons

new unsafe ref bool MR.MeshEqualizeTriAreasParams.hardSmoothTetrahedrons
get

move all region vertices with exactly three neighbor vertices in the center of the neighbors

◆ iterations

new unsafe ref int MR.MeshEqualizeTriAreasParams.iterations
get

number of iterations

◆ limitNearInitial

new unsafe ref bool MR.MeshEqualizeTriAreasParams.limitNearInitial
get

if true then maximal displacement of each point during denoising will be limited

◆ maxInitialDist

new unsafe ref float MR.MeshEqualizeTriAreasParams.maxInitialDist
get

maximum distance between a point and its position before relaxation, ignored if limitNearInitial = false

◆ noShrinkage

new unsafe ref bool MR.MeshEqualizeTriAreasParams.noShrinkage
get

if true prevents the surface from shrinkage after many iterations; technically it is done by solving the same task in the plane orthogonal to normal direction

◆ region

new unsafe MR.? Const_VertBitSet MR.MeshEqualizeTriAreasParams.region
getset

region to relax

◆ weights

new unsafe MR.? Const_VertScalars MR.MeshEqualizeTriAreasParams.weights
getset

weight for each vertex. By default, all the vertices have equal weights.


The documentation for this class was generated from the following file: