saver in binary .stl format that can write triangles one by one not knowing their number beforehand Generated from class MR.MeshSave.BinaryStlSaver. This is the non-const half of the class. More...
Public Member Functions | |
| unsafe | BinaryStlSaver (MR.MeshSave._ByValue_BinaryStlSaver _other) |
| Generated from constructor MR.MeshSave.BinaryStlSaver.BinaryStlSaver. | |
| BinaryStlSaver (Const_BinaryStlSaver _other) | |
| Generated from constructor MR.MeshSave.BinaryStlSaver.BinaryStlSaver. | |
| BinaryStlSaver (BinaryStlSaver _other) | |
| Generated from constructor MR.MeshSave.BinaryStlSaver.BinaryStlSaver. | |
| unsafe | BinaryStlSaver (MR.Std.Ostream out_, MR.Const_SaveSettings? settings=null, uint? expectedNumTris=null) |
| writes STL header in the stream Generated from constructor MR.MeshSave.BinaryStlSaver.BinaryStlSaver. Parameter settings defaults to {}. Parameter expectedNumTris defaults to 0. | |
| unsafe bool | writeTri (in MR.Std.Array_MRVector3f_3 tri) |
| writes one more triangle in the stream Generated from method MR.MeshSave.BinaryStlSaver.writeTri. | |
| unsafe bool | updateHeadCounter () |
| if initially written the number of triangles do not match to the actual number of written triangles, updates the number in the header Generated from method MR.MeshSave.BinaryStlSaver.updateHeadCounter. | |
saver in binary .stl format that can write triangles one by one not knowing their number beforehand Generated from class MR.MeshSave.BinaryStlSaver. This is the non-const half of the class.
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Generated from constructor MR.MeshSave.BinaryStlSaver.BinaryStlSaver.
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Generated from constructor MR.MeshSave.BinaryStlSaver.BinaryStlSaver.
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Generated from constructor MR.MeshSave.BinaryStlSaver.BinaryStlSaver.
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writes STL header in the stream Generated from constructor MR.MeshSave.BinaryStlSaver.BinaryStlSaver. Parameter settings defaults to {}. Parameter expectedNumTris defaults to 0.
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inline |
if initially written the number of triangles do not match to the actual number of written triangles, updates the number in the header Generated from method MR.MeshSave.BinaryStlSaver.updateHeadCounter.
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writes one more triangle in the stream Generated from method MR.MeshSave.BinaryStlSaver.writeTri.