saver in binary .stl format that can write triangles one by one not knowing their number beforehand Generated from class MR.MeshSave.BinaryStlSaver. This is the non-const half of the class. More...
Public Member Functions | |
| unsafe | BinaryStlSaver (MR.Std.Ostream out_, MR.Const_SaveSettings? settings=null, uint? expectedNumTris=null) |
| writes STL header in the stream Generated from constructor MR.MeshSave.BinaryStlSaver.BinaryStlSaver. Parameter settings defaults to {}. Parameter expectedNumTris defaults to 0. | |
| unsafe bool | writeTri (in MR.Std.Array_MRVector3f_3 tri) |
| writes one more triangle in the stream Generated from method MR.MeshSave.BinaryStlSaver.writeTri. | |
| unsafe bool | updateHeadCounter () |
| if initially written the number of triangles do not match to the actual number of written triangles, updates the number in the header Generated from method MR.MeshSave.BinaryStlSaver.updateHeadCounter. | |
| Public Member Functions inherited from MR.MeshSave.Const_BinaryStlSaver | |
| virtual void | Dispose () |
| unsafe | Const_BinaryStlSaver (MR.Std.Ostream out_, MR.Const_SaveSettings? settings=null, uint? expectedNumTris=null) |
| writes STL header in the stream Generated from constructor MR.MeshSave.BinaryStlSaver.BinaryStlSaver. Parameter settings defaults to {}. Parameter expectedNumTris defaults to 0. | |
Additional Inherited Members | |
| Protected Member Functions inherited from MR.MeshSave.Const_BinaryStlSaver | |
| virtual unsafe void | Dispose (bool disposing) |
saver in binary .stl format that can write triangles one by one not knowing their number beforehand Generated from class MR.MeshSave.BinaryStlSaver. This is the non-const half of the class.
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inline |
writes STL header in the stream Generated from constructor MR.MeshSave.BinaryStlSaver.BinaryStlSaver. Parameter settings defaults to {}. Parameter expectedNumTris defaults to 0.
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inline |
if initially written the number of triangles do not match to the actual number of written triangles, updates the number in the header Generated from method MR.MeshSave.BinaryStlSaver.updateHeadCounter.
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inline |
writes one more triangle in the stream Generated from method MR.MeshSave.BinaryStlSaver.writeTri.