MeshLib C# Docs
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MR.MeshSave.Const_BinaryStlSaver Class Reference

saver in binary .stl format that can write triangles one by one not knowing their number beforehand Generated from class MR.MeshSave.BinaryStlSaver. This is the const half of the class. More...

+ Inheritance diagram for MR.MeshSave.Const_BinaryStlSaver:

Classes

struct  _Underlying
 

Public Member Functions

virtual void Dispose ()
 
unsafe Const_BinaryStlSaver (MR.MeshSave._ByValue_BinaryStlSaver _other)
 Generated from constructor MR.MeshSave.BinaryStlSaver.BinaryStlSaver.
 
unsafe Const_BinaryStlSaver (MR.Std.Ostream out_, MR.Const_SaveSettings? settings=null, uint? expectedNumTris=null)
 writes STL header in the stream Generated from constructor MR.MeshSave.BinaryStlSaver.BinaryStlSaver. Parameter settings defaults to {}. Parameter expectedNumTris defaults to 0.
 

Protected Member Functions

virtual unsafe void Dispose (bool disposing)
 

Additional Inherited Members

- Protected Attributes inherited from MR.Misc.Object< Const_BinaryStlSaver >
bool _IsOwningVal
 
- Properties inherited from MR.Misc.Object< Const_BinaryStlSaver >
virtual bool _IsOwning [get]
 Returns true if this is an owning instance, and when disposed, will destroy the underlying C++ instance. If false, we assume that the underlying C++ instance will live long enough.
 

Detailed Description

saver in binary .stl format that can write triangles one by one not knowing their number beforehand Generated from class MR.MeshSave.BinaryStlSaver. This is the const half of the class.


The documentation for this class was generated from the following file: