keeps the internal buffers of the sweep-line triangulation alive between runs, so a caller triangulating many contour sets one by one avoids re-allocating them on every call; the entries returning a Mesh move the topology and the points out into it, so those two grow again on the next run, while triangulateDisjointContoursTopology keeps everything; one cache must not be used by several threads at once Generated from class MR.PlanarTriangulation.ISweepLineCache. This is the const half of the class.
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| virtual unsafe void | Dispose (bool disposing) |
keeps the internal buffers of the sweep-line triangulation alive between runs, so a caller triangulating many contour sets one by one avoids re-allocating them on every call; the entries returning a Mesh move the topology and the points out into it, so those two grow again on the next run, while triangulateDisjointContoursTopology keeps everything; one cache must not be used by several threads at once Generated from class MR.PlanarTriangulation.ISweepLineCache. This is the const half of the class.
◆ Dispose() [1/2]
| virtual void MR.PlanarTriangulation.Const_ISweepLineCache.Dispose |
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◆ Dispose() [2/2]
| virtual unsafe void MR.PlanarTriangulation.Const_ISweepLineCache.Dispose |
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bool | disposing | ) |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file: