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static implicit | operator Matrix3d (ConstBox_Matrix3d other) |
| | Copy contents from a wrapper class to this struct.
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static MR.Matrix3d | zero () |
| | Generated from method MR.Matrix3d.zero.
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static MR.Matrix3d | identity () |
| | Generated from method MR.Matrix3d.identity.
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static MR.Matrix3d | scale (double s) |
| | returns a matrix that scales uniformly Generated from method MR.Matrix3d.scale.
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static MR.Matrix3d | scale (double sx, double sy, double sz) |
| | returns a matrix that has its own scale along each axis Generated from method MR.Matrix3d.scale.
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static unsafe MR.Matrix3d | scale (in MR.Vector3d s) |
| | Generated from method MR.Matrix3d.scale.
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static unsafe MR.Matrix3d | rotation (in MR.Vector3d axis, double angle) |
| | creates matrix representing rotation around given axis on given angle Generated from method MR.Matrix3d.rotation.
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static unsafe MR.Matrix3d | rotation (in MR.Vector3d from, in MR.Vector3d to) |
| | creates matrix representing rotation that after application to (from) makes (to) vector Generated from method MR.Matrix3d.rotation.
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static unsafe MR.Matrix3d | rotationFromEuler (in MR.Vector3d eulerAngles) |
| | creates matrix representing rotation from 3 Euler angles: R=R(z)*R(y)*R(x) see more https://en.wikipedia.org/wiki/Euler_angles#Conventions_by_intrinsic_rotations Generated from method MR.Matrix3d.rotationFromEuler.
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static unsafe MR.Matrix3d | approximateLinearRotationMatrixFromEuler (in MR.Vector3d eulerAngles) |
| | returns linear by angles approximation of the rotation matrix, which is close to true rotation matrix for small angles Generated from method MR.Matrix3d.approximateLinearRotationMatrixFromEuler.
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static unsafe MR.Matrix3d | fromRows (in MR.Vector3d x, in MR.Vector3d y, in MR.Vector3d z) |
| | constructs a matrix from its 3 rows Generated from method MR.Matrix3d.fromRows.
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static unsafe MR.Matrix3d | fromColumns (in MR.Vector3d x, in MR.Vector3d y, in MR.Vector3d z) |
| | constructs a matrix from its 3 columns; use this method to get the matrix that transforms basis vectors ( plusX, plusY, plusZ ) into vectors ( x, y, z ) respectively Generated from method MR.Matrix3d.fromColumns.
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static unsafe bool | operator== (MR.Matrix3d a, MR.Matrix3d b) |
| | Generated from function MR.operator==.
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static unsafe bool | operator!= (MR.Matrix3d a, MR.Matrix3d b) |
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static unsafe MR.Matrix3d | operator+ (MR.Matrix3d a, in MR.Matrix3d b) |
| | Generated from function MR.operator+.
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static unsafe MR.Matrix3d | operator- (MR.Matrix3d a, in MR.Matrix3d b) |
| | Generated from function MR.operator-.
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static unsafe MR.Matrix3d | operator* (double a, MR.Matrix3d b) |
| | Generated from function MR.operator*.
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static unsafe MR.Matrix3d | operator* (MR.Matrix3d b, double a) |
| | Generated from function MR.operator*.
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static MR.Matrix3d | operator/ (MR.Matrix3d b, double a) |
| | Generated from function MR.operator/.
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static unsafe MR.Vector3d | operator* (MR.Matrix3d a, in MR.Vector3d b) |
| | x = a * b Generated from function MR.operator*.
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static unsafe MR.Matrix3d | operator* (MR.Matrix3d a, in MR.Matrix3d b) |
| | product of two matrices Generated from function MR.operator*.
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arbitrary 3x3 matrix Generated from class MR.Matrix3d. This is the by-value version of the struct.