arbitrary 3x3 matrix Generated from class MR.Matrix3d. This is the const reference to the struct.
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Inheritance diagram for MR.ConstBox_Matrix3d:Classes | |
| struct | _Underlying |
Public Member Functions | |
| virtual void | Dispose () |
| unsafe | ConstBox_Matrix3d (Matrix3d other) |
Make a copy of a struct. (Even though we initially pass is_owning: false, we then use the copy constructor to produce an owning instance.) | |
| unsafe | ConstBox_Matrix3d (ConstBox_Matrix3d _other) |
| Generated copy constructor. | |
| unsafe | ConstBox_Matrix3d () |
| Constructs an empty (default-constructed) instance. | |
| unsafe | ConstBox_Matrix3d (in MR.Vector3d x, in MR.Vector3d y, in MR.Vector3d z) |
initializes matrix from its 3 rows Generated from constructor MR.Matrix3d.Matrix3d. | |
| unsafe MR.Vector3d | col (int i) |
column access Generated from method MR.Matrix3d.col. | |
| unsafe double | trace () |
computes trace of the matrix Generated from method MR.Matrix3d.trace. | |
| unsafe double | normSq () |
compute sum of squared matrix elements Generated from method MR.Matrix3d.normSq. | |
| unsafe double | norm () |
Generated from method MR.Matrix3d.norm. | |
| unsafe double | det () |
computes determinant of the matrix Generated from method MR.Matrix3d.det. | |
| unsafe MR.Matrix3d | inverse () |
computes inverse matrix Generated from method MR.Matrix3d.inverse. | |
| unsafe MR.Matrix3d | transposed () |
computes transposed matrix Generated from method MR.Matrix3d.transposed. | |
| unsafe MR.Vector3d | toEulerAngles () |
returns 3 Euler angles, assuming this is a rotation matrix composed as follows: R=R(z)*R(y)*R(x) Generated from method MR.Matrix3d.toEulerAngles. | |
| unsafe MR.Matrix3_Double.QR | qr () |
decompose this matrix on the product Q*R, where Q is orthogonal and R is upper triangular Generated from method MR.Matrix3d.qr. | |
| bool | Equals (MR.ConstBox_Matrix3d? b) |
| override bool | Equals (object? other) |
Static Public Member Functions | |
| static implicit | operator ConstBox_Matrix3d (Matrix3d other) |
Convert from a struct by copying it. Note that only ConstBox_Matrix3d has this conversion, Box_Matrix3d intentionally doesn't. | |
| static MR.Matrix3d | zero () |
Generated from method MR.Matrix3d.zero. | |
| static MR.Matrix3d | identity () |
Generated from method MR.Matrix3d.identity. | |
| static MR.Matrix3d | scale (double s) |
returns a matrix that scales uniformly Generated from method MR.Matrix3d.scale. | |
| static MR.Matrix3d | scale (double sx, double sy, double sz) |
returns a matrix that has its own scale along each axis Generated from method MR.Matrix3d.scale. | |
| static unsafe MR.Matrix3d | scale (in MR.Vector3d s) |
Generated from method MR.Matrix3d.scale. | |
| static unsafe MR.Matrix3d | rotation (in MR.Vector3d axis, double angle) |
creates matrix representing rotation around given axis on given angle Generated from method MR.Matrix3d.rotation. | |
| static unsafe MR.Matrix3d | rotation (in MR.Vector3d from, in MR.Vector3d to) |
creates matrix representing rotation that after application to (from) makes (to) vector Generated from method MR.Matrix3d.rotation. | |
| static unsafe MR.Matrix3d | rotationFromEuler (in MR.Vector3d eulerAngles) |
creates matrix representing rotation from 3 Euler angles: R=R(z)*R(y)*R(x) see more https://en.wikipedia.org/wiki/Euler_angles#Conventions_by_intrinsic_rotations Generated from method MR.Matrix3d.rotationFromEuler. | |
| static unsafe MR.Matrix3d | approximateLinearRotationMatrixFromEuler (in MR.Vector3d eulerAngles) |
returns linear by angles approximation of the rotation matrix, which is close to true rotation matrix for small angles Generated from method MR.Matrix3d.approximateLinearRotationMatrixFromEuler. | |
| static unsafe MR.Matrix3d | fromRows (in MR.Vector3d x, in MR.Vector3d y, in MR.Vector3d z) |
constructs a matrix from its 3 rows Generated from method MR.Matrix3d.fromRows. | |
| static unsafe MR.Matrix3d | fromColumns (in MR.Vector3d x, in MR.Vector3d y, in MR.Vector3d z) |
constructs a matrix from its 3 columns; use this method to get the matrix that transforms basis vectors ( plusX, plusY, plusZ ) into vectors ( x, y, z ) respectively Generated from method MR.Matrix3d.fromColumns. | |
| static unsafe bool | operator== (MR.ConstBox_Matrix3d a, MR.ConstBox_Matrix3d b) |
Generated from function MR.operator==. | |
| static unsafe bool | operator!= (MR.ConstBox_Matrix3d a, MR.ConstBox_Matrix3d b) |
| static unsafe MR.Matrix3d | operator+ (MR.ConstBox_Matrix3d a, in MR.Matrix3d b) |
Generated from function MR.operator+. | |
| static unsafe MR.Matrix3d | operator- (MR.ConstBox_Matrix3d a, in MR.Matrix3d b) |
Generated from function MR.operator-. | |
| static unsafe MR.Matrix3d | operator* (double a, MR.ConstBox_Matrix3d b) |
Generated from function MR.operator*. | |
| static unsafe MR.Matrix3d | operator* (MR.ConstBox_Matrix3d b, double a) |
Generated from function MR.operator*. | |
| static unsafe MR.Matrix3d | operator/ (ConstBox_Matrix3d b, double a) |
Generated from function MR.operator/. | |
| static unsafe MR.Vector3d | operator* (MR.ConstBox_Matrix3d a, in MR.Vector3d b) |
x = a * b Generated from function MR.operator*. | |
| static unsafe MR.Matrix3d | operator* (MR.ConstBox_Matrix3d a, in MR.Matrix3d b) |
product of two matrices Generated from function MR.operator*. | |
Protected Member Functions | |
| virtual unsafe void | Dispose (bool disposing) |
Properties | |
| ref readonly MR.Vector3d | x [get] |
| rows, identity matrix by default | |
| ref readonly MR.Vector3d | y [get] |
| ref readonly MR.Vector3d | z [get] |
| unsafe ref readonly MR.Vector3d | this[int row] [get] |
row access Generated from method MR.Matrix3d.operator[]. | |
arbitrary 3x3 matrix Generated from class MR.Matrix3d. This is the const reference to the struct.
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inline |
Make a copy of a struct. (Even though we initially pass is_owning: false, we then use the copy constructor to produce an owning instance.)
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inline |
Generated copy constructor.
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inline |
Constructs an empty (default-constructed) instance.
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inline |
initializes matrix from its 3 rows Generated from constructor MR.Matrix3d.Matrix3d.
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inlinestatic |
returns linear by angles approximation of the rotation matrix, which is close to true rotation matrix for small angles Generated from method MR.Matrix3d.approximateLinearRotationMatrixFromEuler.
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inline |
column access Generated from method MR.Matrix3d.col.
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computes determinant of the matrix Generated from method MR.Matrix3d.det.
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inlinevirtual |
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inlineprotectedvirtual |
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inline |
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inline |
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inlinestatic |
constructs a matrix from its 3 columns; use this method to get the matrix that transforms basis vectors ( plusX, plusY, plusZ ) into vectors ( x, y, z ) respectively Generated from method MR.Matrix3d.fromColumns.
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inlinestatic |
constructs a matrix from its 3 rows Generated from method MR.Matrix3d.fromRows.
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inlinestatic |
Generated from method MR.Matrix3d.identity.
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inline |
computes inverse matrix Generated from method MR.Matrix3d.inverse.
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inline |
Generated from method MR.Matrix3d.norm.
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inline |
compute sum of squared matrix elements Generated from method MR.Matrix3d.normSq.
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inlinestatic |
Convert from a struct by copying it. Note that only ConstBox_Matrix3d has this conversion, Box_Matrix3d intentionally doesn't.
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inlinestatic |
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inlinestatic |
Generated from function MR.operator*.
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inlinestatic |
product of two matrices Generated from function MR.operator*.
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inlinestatic |
x = a * b Generated from function MR.operator*.
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inlinestatic |
Generated from function MR.operator*.
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inlinestatic |
Generated from function MR.operator+.
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inlinestatic |
Generated from function MR.operator-.
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inlinestatic |
Generated from function MR.operator/.
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inlinestatic |
Generated from function MR.operator==.
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inline |
decompose this matrix on the product Q*R, where Q is orthogonal and R is upper triangular Generated from method MR.Matrix3d.qr.
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inlinestatic |
creates matrix representing rotation around given axis on given angle Generated from method MR.Matrix3d.rotation.
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inlinestatic |
creates matrix representing rotation that after application to (from) makes (to) vector Generated from method MR.Matrix3d.rotation.
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inlinestatic |
creates matrix representing rotation from 3 Euler angles: R=R(z)*R(y)*R(x) see more https://en.wikipedia.org/wiki/Euler_angles#Conventions_by_intrinsic_rotations Generated from method MR.Matrix3d.rotationFromEuler.
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inlinestatic |
returns a matrix that scales uniformly Generated from method MR.Matrix3d.scale.
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inlinestatic |
returns a matrix that has its own scale along each axis Generated from method MR.Matrix3d.scale.
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inlinestatic |
Generated from method MR.Matrix3d.scale.
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inline |
returns 3 Euler angles, assuming this is a rotation matrix composed as follows: R=R(z)*R(y)*R(x) Generated from method MR.Matrix3d.toEulerAngles.
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computes trace of the matrix Generated from method MR.Matrix3d.trace.
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inline |
computes transposed matrix Generated from method MR.Matrix3d.transposed.
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inlinestatic |
Generated from method MR.Matrix3d.zero.
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get |
row access Generated from method MR.Matrix3d.operator[].
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get |
rows, identity matrix by default
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get |
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get |