23 return { v.
x, v.
y, T{0} };
Vector3< T > to3dim(const Vector2< T > &v)
Definition MR2to3.h:21
Vector2< T > to2dim(const Vector3< T > &v)
Definition MR2to3.h:27
Definition MRCameraOrientationPlugin.h:8
Definition MRMesh/MRAffineXf.h:14
V b
Definition MRMesh/MRAffineXf.h:19
M A
Definition MRMesh/MRAffineXf.h:18
Definition MRMatrix2.h:13
Vector2< T > x
rows, identity matrix by default
Definition MRMatrix2.h:18
Vector2< T > y
Definition MRMatrix2.h:19
Definition MRMesh/MRMatrix3.h:13
Vector3< T > x
rows, identity matrix by default
Definition MRMesh/MRMatrix3.h:18
Vector3< T > y
Definition MRMesh/MRMatrix3.h:19
Definition MRVector2.h:18
T x
Definition MRVector2.h:24
T y
Definition MRVector2.h:24
Definition MRMesh/MRVector3.h:19
T x
Definition MRMesh/MRVector3.h:25
T y
Definition MRMesh/MRVector3.h:25
static constexpr Vector3 plusZ() noexcept
Definition MRMesh/MRVector3.h:35