MeshLib Documentation
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MRMatrix3.h File Reference
#include "
MRVector3.h
"
#include "
MRConstants.h
"
Go to the source code of this file.
Classes
struct
MR::Matrix3< T >
struct
MR::Matrix3< T >::QR
returns 3 Euler angles, assuming this is a rotation matrix composed as follows: R=R(z)*R(y)*R(x)
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Namespaces
namespace
MR
MeshLib
source
MRMesh
MRMatrix3.h
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1.11.0