#include "MRMesh/MRIRenderObject.h"
#include "MRGladGlfw.h"
#include "exports.h"
#include "MRMesh/MRColor.h"
#include "MRMesh/MRVector2.h"
#include "MRGLTexture.h"
#include "MRGLMacro.h"
#include <cassert>
Go to the source code of this file.
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MRVIEWER_API GLint | MR::bindVertexAttribArray (const BindVertexAttribArraySettings &settings) |
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template<typename T , template< typename, typename... > class C, typename... args> |
GLint | MR::bindVertexAttribArray (const GLuint program_shader, const char *name, GlBuffer &buf, const C< T, args... > &V, int baseTypeElementsNumber, bool refresh, bool forceUse=false) |
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template<typename T , std::size_t N> |
GLint | MR::bindVertexAttribArray (const GLuint program_shader, const char *name, GlBuffer &buf, const std::array< T, N > &V, int baseTypeElementsNumber, bool refresh, bool forceUse=false) |
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int | MR::getDepthFunctionLess (DepthFunction funcType) |
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int | MR::getDepthFunctionLEqual (DepthFunction funcType) |
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