Namespaces | |
| namespace | meshlib |
| namespace | meshlib::object_save |
Functions | |
| auto | meshlib::object_save::to_any_supported_scene_format (object:&meshlib::Object, file:&str, settings:Option<&meshlib::object_save::Settings >) -> meshlib::Owned< meshlib::expected_void_std_string > |
| auto | meshlib::object_save::to_any_supported_format (object:&meshlib::Object, file:&str, settings:Option<&meshlib::object_save::Settings >) -> meshlib::Owned< meshlib::expected_void_std_string > |
| auto | meshlib::serialize_object_tree_4 (object:&meshlib::Object, path:&str, preCompress:&meshlib::std_function_void_from_const_std_filesystem_path_ref, settings:Option<&meshlib::scene_save::Settings >) -> meshlib::Owned< meshlib::expected_void_std_string > |
| saves object subtree in given scene file (zip/mru) | |
| auto | meshlib::serialize_object_tree_3 (object:&meshlib::Object, path:&str, settings:Option<&meshlib::scene_save::Settings >) -> meshlib::Owned< meshlib::expected_void_std_string > |