Go to the source code of this file.
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| namespace | MR |
| | only for bindings generation
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| Expected< Mesh > | MR::triangulateCameraPoints (const VertCoords &points, const CameraPointsTriangulationSettings &settings, const ProgressCallback &cb={}) |
| Expected< Mesh > | MR::triangulateCameraPoints (const PointCloud &cloud, const CameraPointsTriangulationSettings &settings, const ProgressCallback &cb={}) |
| | same as above, but only valid points of the cloud participate in the triangulation (invalid points become invalid vertices)
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| Expected< Mesh > | MR::triangulateCameraPoints (PointCloud &&cloud, const CameraPointsTriangulationSettings &settings, const ProgressCallback &cb={}) |
| | same as above, but moves cloud points into the resulting mesh instead of copying them
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| void | MR::smoothCameraMeshDepth (Mesh &mesh, const SmoothCameraMeshDepthSettings &settings={}) |
| void | MR::smoothCameraMeshDepth (const MeshTopology &topology, VertCoords &points, const SmoothCameraMeshDepthSettings &settings={}) |