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MRObjectMeshHolder.h
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1#pragma once
2
3#include "MRVisualObject.h"
4#include "MRXfBasedCache.h"
5#include "MRMeshPart.h"
6#include "MRObjectMeshData.h"
7
8namespace MR
9{
10
11enum class MRMESH_CLASS MeshVisualizePropertyType
12{
23 PolygonOffsetFromCamera, // recommended for drawing edges on top of mesh
24 _count [[maybe_unused]],
25};
26template <> struct IsVisualizeMaskEnum<MeshVisualizePropertyType> : std::true_type {};
27
31{
32public:
34
35 ObjectMeshHolder( ObjectMeshHolder&& ) noexcept = default;
36 ObjectMeshHolder& operator = ( ObjectMeshHolder&& ) noexcept = default;
37
38 constexpr static const char* TypeName() noexcept { return "MeshHolder"; }
39 virtual const char* typeName() const override { return TypeName(); }
40
41 MRMESH_API virtual void applyScale( float scaleFactor ) override;
42
44 MRMESH_API virtual bool hasVisualRepresentation() const override;
45
46 [[nodiscard]] virtual bool hasModel() const override { return bool( data_.mesh ); }
47
48 const std::shared_ptr< const Mesh >& mesh() const
49 { return reinterpret_cast< const std::shared_ptr<const Mesh>& >( data_.mesh ); } // reinterpret_cast to avoid making a copy of shared_ptr
50
52 MeshPart meshPart() const { return data_.selectedFaces.any() ? MeshPart{ *data_.mesh, &data_.selectedFaces } : *data_.mesh; }
53
54 MRMESH_API virtual std::shared_ptr<Object> clone() const override;
55 MRMESH_API virtual std::shared_ptr<Object> shallowClone() const override;
56
57 MRMESH_API virtual void setDirtyFlags( uint32_t mask, bool invalidateCaches = true ) override;
58
59 const FaceBitSet& getSelectedFaces() const { return data_.selectedFaces; }
60 MRMESH_API virtual void selectFaces( FaceBitSet newSelection );
64 MRMESH_API virtual void setSelectedFacesColor( const Color& color, ViewportId id = {} );
65
66 const UndirectedEdgeBitSet& getSelectedEdges() const { return data_.selectedEdges; }
67 MRMESH_API virtual void selectEdges( UndirectedEdgeBitSet newSelection );
71 MRMESH_API virtual void setSelectedEdgesColor( const Color& color, ViewportId id = {} );
72
75
78
81
84
86 const UndirectedEdgeBitSet& creases() const { return data_.creases; }
87 MRMESH_API virtual void setCreases( UndirectedEdgeBitSet creases );
88
90 void setFlatShading( bool on )
91 { return setVisualizeProperty( on, MeshVisualizePropertyType::FlatShading, ViewportMask::all() ); }
92 bool flatShading() const
93 { return getVisualizeProperty( MeshVisualizePropertyType::FlatShading, ViewportMask::any() ); }
94
95 [[nodiscard]] MRMESH_API bool supportsVisualizeProperty( AnyVisualizeMaskEnum type ) const override;
96
101
103 const ObjectMeshData& data() const { return data_; }
104
106 virtual void setData( ObjectMeshData && data ) { data_ = std::move( data ); dirty_ |= DIRTY_ALL; }
107
109 virtual void updateData( ObjectMeshData& data ) { std::swap( data_, data ); dirty_ |= DIRTY_ALL; }
110
112 const VertColors& getVertsColorMap() const { return data_.vertColors; }
113
115 virtual void setVertsColorMap( VertColors vertsColorMap ) { data_.vertColors = std::move( vertsColorMap ); dirty_ |= DIRTY_VERTS_COLORMAP; }
116
118 virtual void updateVertsColorMap( VertColors& vertsColorMap ) { std::swap( data_.vertColors, vertsColorMap ); dirty_ |= DIRTY_VERTS_COLORMAP; }
119
120 const FaceColors& getFacesColorMap() const { return data_.faceColors; }
121 virtual void setFacesColorMap( FaceColors facesColorMap ) { data_.faceColors = std::move( facesColorMap ); dirty_ |= DIRTY_PRIMITIVE_COLORMAP; }
122 virtual void updateFacesColorMap( FaceColors& updated ) { std::swap( data_.faceColors, updated ); dirty_ |= DIRTY_PRIMITIVE_COLORMAP; }
123
124 MRMESH_API virtual void setEdgeWidth( float edgeWidth );
125 float getEdgeWidth() const { return edgeWidth_; }
126 MRMESH_API virtual void setPointSize( float size );
127 virtual float getPointSize() const { return pointSize_; }
128
129 const Color& getEdgesColor( ViewportId id = {} ) const { return edgesColor_.get(id); }
130 virtual void setEdgesColor( const Color& color, ViewportId id = {} )
131 { edgesColor_.set( color, id ); needRedraw_ = true; }
132
133 const Color& getPointsColor( ViewportId id = {} ) const { return pointsColor_.get(id); }
134 virtual void setPointsColor( const Color& color, ViewportId id = {} )
135 { pointsColor_.set( color, id ); needRedraw_ = true; }
136
137 const Color& getBordersColor( ViewportId id = {} ) const { return bordersColor_.get( id ); }
138 virtual void setBordersColor( const Color& color, ViewportId id = {} )
139 { bordersColor_.set( color, id ); needRedraw_ = true; }
140
144
147 // for backward compatibility
148 [[deprecated]] MRMESH_API virtual void setTexture( MeshTexture texture );
149 [[deprecated]] MRMESH_API virtual void updateTexture( MeshTexture& updated );
150 const Vector<MeshTexture, TextureId>& getTextures() const { return textures_; }
151 virtual void setTextures( Vector<MeshTexture, TextureId> texture ) { textures_ = std::move( texture ); dirty_ |= DIRTY_TEXTURE; }
152 virtual void updateTextures( Vector<MeshTexture, TextureId>& updated ) { std::swap( textures_, updated ); dirty_ |= DIRTY_TEXTURE; }
153
156 virtual void setTexturePerFace( Vector<TextureId, FaceId> texturePerFace ) { data_.texturePerFace = std::move( texturePerFace ); dirty_ |= DIRTY_TEXTURE_PER_FACE; }
157 virtual void updateTexturePerFace( Vector<TextureId, FaceId>& texturePerFace ) { std::swap( data_.texturePerFace, texturePerFace ); dirty_ |= DIRTY_TEXTURE_PER_FACE; }
158 virtual void addTexture( MeshTexture texture ) { textures_.emplace_back( std::move( texture ) ); dirty_ |= DIRTY_TEXTURE_PER_FACE; }
159 const TexturePerFace& getTexturePerFace() const { return data_.texturePerFace; }
160
161 const VertUVCoords& getUVCoords() const { return data_.uvCoordinates; }
162 virtual void setUVCoords( VertUVCoords uvCoordinates ) { data_.uvCoordinates = std::move( uvCoordinates ); dirty_ |= DIRTY_UV; }
163 virtual void updateUVCoords( VertUVCoords& updated ) { std::swap( data_.uvCoordinates, updated ); dirty_ |= DIRTY_UV; }
164
166 MRMESH_API virtual void copyTextureAndColors( const ObjectMeshHolder& src, const VertMap& thisToSrc, const FaceMap& thisToSrcFaces = {} );
167
169 MRMESH_API virtual void copyColors( const ObjectMeshHolder& src, const VertMap& thisToSrc, const FaceMap& thisToSrcFaces = {} );
170
171 // ancillary texture can be used to have custom features visualization without affecting real one
172 const MeshTexture& getAncillaryTexture() const { return ancillaryTexture_; }
173 virtual void setAncillaryTexture( MeshTexture texture ) { ancillaryTexture_ = std::move( texture ); dirty_ |= DIRTY_TEXTURE; }
174
175 const VertUVCoords& getAncillaryUVCoords() const { return ancillaryUVCoordinates_; }
176 virtual void setAncillaryUVCoords( VertUVCoords uvCoordinates ) { ancillaryUVCoordinates_ = std::move( uvCoordinates ); dirty_ |= DIRTY_UV; }
177 void updateAncillaryUVCoords( VertUVCoords& updated ) { std::swap( ancillaryUVCoordinates_, updated ); dirty_ |= DIRTY_UV; }
178
179 bool hasAncillaryTexture() const { return !ancillaryUVCoordinates_.empty() && !ancillaryTexture_.pixels.empty(); }
181
184
185 MRMESH_API virtual bool getRedrawFlag( ViewportMask viewportMask ) const override;
186
188 MRMESH_API virtual void resetDirtyExeptMask( uint32_t mask ) const;
189
191 [[nodiscard]] MRMESH_API bool isMeshClosed() const;
192
195 [[nodiscard]] MRMESH_API virtual Box3f getWorldBox( ViewportId = {} ) const override;
196
198 [[nodiscard]] MRMESH_API size_t numSelectedFaces() const;
199
201 [[nodiscard]] MRMESH_API size_t numSelectedEdges() const;
202
204 [[nodiscard]] MRMESH_API size_t numCreaseEdges() const;
205
207 [[nodiscard]] MRMESH_API double totalArea() const;
208
210 [[nodiscard]] MRMESH_API double selectedArea() const;
211
213 [[nodiscard]] MRMESH_API double volume() const;
214
216 [[nodiscard]] MRMESH_API float avgEdgeLen() const;
217
219 [[nodiscard]] MRMESH_API size_t numUndirectedEdges() const;
220
222 [[nodiscard]] MRMESH_API size_t numHoles() const;
223
225 [[nodiscard]] MRMESH_API size_t numComponents() const;
226
228 [[nodiscard]] MRMESH_API size_t numHandles() const;
229
231 [[nodiscard]] MRMESH_API virtual size_t heapBytes() const override;
232
234 [[nodiscard]] const char * serializeFormat() const { return serializeFormat_; }
235 [[deprecated]] const char * saveMeshFormat() const { return serializeFormat(); }
236
239 MRMESH_API void setSerializeFormat( const char * newFormat );
240 [[deprecated]] void setSaveMeshFormat( const char * newFormat ) { setSerializeFormat( newFormat ); }
241
247
248protected:
250
253
256
257 mutable std::optional<size_t> numHoles_;
258 mutable std::optional<size_t> numComponents_;
259 mutable std::optional<size_t> numUndirectedEdges_;
260 mutable std::optional<size_t> numHandles_;
261 mutable std::optional<bool> meshIsClosed_;
262 mutable std::optional<size_t> numSelectedFaces_, numSelectedEdges_, numCreaseEdges_;
263 mutable std::optional<double> totalArea_, selectedArea_;
264 mutable std::optional<double> volume_;
265 mutable std::optional<float> avgEdgeLen_;
267
268 ObjectMeshHolder( const ObjectMeshHolder& other ) = default;
269
271 MRMESH_API virtual void swapBase_( Object& other ) override;
274 MRMESH_API virtual void swapSignals_( Object& other ) override;
275
276 MRMESH_API virtual Expected<std::future<Expected<void>>> serializeModel_( const std::filesystem::path& path ) const override;
277
278 MRMESH_API virtual void serializeFields_( Json::Value& root ) const override;
279
280 MRMESH_API void deserializeFields_( const Json::Value& root ) override;
281
282 MRMESH_API Expected<void> deserializeModel_( const std::filesystem::path& path, ProgressCallback progressCb = {} ) override;
283
285 MRMESH_API void setAllVisualizeProperties_( const AllVisualizeProperties& properties, std::size_t& pos ) override;
286
287 MRMESH_API virtual Box3f computeBoundingBox_() const override;
288
289 MRMESH_API virtual void setupRenderObject_() const override;
290
292 ViewportMask showFaces_ = ViewportMask::all();
295 ViewportMask showSelectedEdges_ = ViewportMask::all();
296 ViewportMask showSelectedFaces_ = ViewportMask::all();
300
301 // really it shoud be one enum Shading {None, Flat, Smooth, Crease}
302 // but for back capability it is easier to add global flag
303 ViewportMask shadingEnabled_ = ViewportMask::all();
304
306
312
313 float edgeWidth_{ 0.5f };
314 float pointSize_{ 5.f };
315
316private:
318 void setDefaultColors_();
319
321 void setDefaultSceneProperties_();
322
323 const char * serializeFormat_ = nullptr; // means use defaultSerializeMeshFormat()
324};
325
328[[nodiscard]] MRMESH_API const std::string & defaultSerializeMeshFormat();
329
332// serialization falls back to the PLY format if given format support is available
333// NOTE: CTM format support is available in the MRIOExtras library; make sure to load it if you prefer CTM
334MRMESH_API void setDefaultSerializeMeshFormat( std::string newFormat );
335
336} // namespace MR
#define MRMESH_API
Definition MRMesh/MRMeshFwd.h:79
#define MRMESH_CLASS
Definition MRMesh/MRMeshFwd.h:83
Points
Definition MRObjectLinesHolder.h:10
OnlyOddFragments
Definition MRObjectMeshHolder.h:21
Faces
Definition MRObjectMeshHolder.h:13
SelectedFaces
Definition MRObjectMeshHolder.h:17
Edges
Definition MRObjectMeshHolder.h:15
EnableShading
Definition MRObjectMeshHolder.h:19
PolygonOffsetFromCamera
Definition MRObjectMeshHolder.h:23
FlatShading
Definition MRObjectMeshHolder.h:20
SelectedEdges
Definition MRObjectMeshHolder.h:18
Texture
Definition MRObjectMeshHolder.h:14
BordersHighlight
Definition MRObjectMeshHolder.h:22
Definition MRVisualObject.h:57
Definition MRObjectMeshHolder.h:31
Vector< MeshTexture, TextureId > textures_
Texture options.
Definition MRObjectMeshHolder.h:252
virtual MRMESH_API void copyColors(const ObjectMeshHolder &src, const VertMap &thisToSrc, const FaceMap &thisToSrcFaces={})
copies vertex colors from given source object
virtual void updateTexturePerFace(Vector< TextureId, FaceId > &texturePerFace)
Definition MRObjectMeshHolder.h:157
MRMESH_API size_t numUndirectedEdges() const
returns cached information about the number of undirected edges in the mesh
MRMESH_API const Color & getSelectedFacesColor(ViewportId id={}) const
returns colors of selected triangles
ViewportProperty< Color > faceSelectionColor_
Definition MRObjectMeshHolder.h:311
virtual void updateTextures(Vector< MeshTexture, TextureId > &updated)
Definition MRObjectMeshHolder.h:152
MRMESH_API AllVisualizeProperties getAllVisualizeProperties() const override
get all visualize properties masks
const char * saveMeshFormat() const
Definition MRObjectMeshHolder.h:235
const Color & getEdgesColor(ViewportId id={}) const
Definition MRObjectMeshHolder.h:129
virtual MRMESH_API void setupRenderObject_() const override
const FaceColors & getFacesColorMap() const
Definition MRObjectMeshHolder.h:120
virtual bool hasModel() const override
Definition MRObjectMeshHolder.h:46
SelectionChangedSignal edgeSelectionChangedSignal
Definition MRObjectMeshHolder.h:245
const VertUVCoords & getUVCoords() const
Definition MRObjectMeshHolder.h:161
virtual void setTexturePerFace(Vector< TextureId, FaceId > texturePerFace)
Definition MRObjectMeshHolder.h:156
virtual MRMESH_API void setEdgeWidth(float edgeWidth)
MRMESH_API void deserializeFields_(const Json::Value &root) override
std::optional< size_t > numHoles_
Definition MRObjectMeshHolder.h:257
ViewportProperty< Color > edgeSelectionColor_
Definition MRObjectMeshHolder.h:310
virtual void addTexture(MeshTexture texture)
Definition MRObjectMeshHolder.h:158
ViewportMask flatShading_
toggle per-face or per-vertex properties
Definition MRObjectMeshHolder.h:299
virtual MRMESH_API void setDirtyFlags(uint32_t mask, bool invalidateCaches=true) override
MRMESH_API uint32_t getNeededNormalsRenderDirtyValue(ViewportMask viewportMask) const
returns dirty flag of currently using normal type if they are dirty in render representation
const Vector< MeshTexture, TextureId > & getTextures() const
Definition MRObjectMeshHolder.h:150
ViewportMask showEdges_
Definition MRObjectMeshHolder.h:293
ObjectMeshHolder(ProtectedStruct, const ObjectMeshHolder &obj)
Definition MRObjectMeshHolder.h:142
const Color & getBordersColor(ViewportId id={}) const
Definition MRObjectMeshHolder.h:137
virtual MRMESH_API Box3f getWorldBox(ViewportId={}) const override
MRMESH_API double totalArea() const
returns cached summed area of mesh triangles
ViewportProperty< XfBasedCache< Box3f > > worldBox_
Definition MRObjectMeshHolder.h:266
virtual MRMESH_API void setCreases(UndirectedEdgeBitSet creases)
virtual void setEdgesColor(const Color &color, ViewportId id={})
Definition MRObjectMeshHolder.h:130
virtual void setVertsColorMap(VertColors vertsColorMap)
sets per-vertex colors of the object
Definition MRObjectMeshHolder.h:115
ViewportMask onlyOddFragments_
Definition MRObjectMeshHolder.h:305
virtual void updateVertsColorMap(VertColors &vertsColorMap)
swaps per-vertex colors of the object with given argument
Definition MRObjectMeshHolder.h:118
VertUVCoords ancillaryUVCoordinates_
vertices coordinates in ancillary texture
Definition MRObjectMeshHolder.h:255
MRMESH_API void setAllVisualizeProperties_(const AllVisualizeProperties &properties, std::size_t &pos) override
set all visualize properties masks
MRMESH_API const ViewportProperty< Color > & getBordersColorsForAllViewports() const
virtual void updateUVCoords(VertUVCoords &updated)
Definition MRObjectMeshHolder.h:163
virtual MRMESH_API void setPointSize(float size)
SelectionChangedSignal faceSelectionChangedSignal
Definition MRObjectMeshHolder.h:244
ObjectMeshHolder(ObjectMeshHolder &&) noexcept=default
virtual MRMESH_API void setSelectedFacesColorsForAllViewports(ViewportProperty< Color > val)
void setSaveMeshFormat(const char *newFormat)
Definition MRObjectMeshHolder.h:240
ObjectMeshData data_
Definition MRObjectMeshHolder.h:249
ViewportMask showPoints_
Definition MRObjectMeshHolder.h:294
virtual MRMESH_API bool hasVisualRepresentation() const override
mesh object can be seen if the mesh has at least one edge
MRMESH_API const ViewportProperty< Color > & getSelectedEdgesColorsForAllViewports() const
virtual MRMESH_API void setSelectedEdgesColorsForAllViewports(ViewportProperty< Color > val)
std::optional< double > volume_
Definition MRObjectMeshHolder.h:264
virtual MRMESH_API std::shared_ptr< Object > shallowClone() const override
virtual MRMESH_API size_t heapBytes() const override
returns the amount of memory this object occupies on heap
const TexturePerFace & getTexturePerFace() const
Definition MRObjectMeshHolder.h:159
MeshPart meshPart() const
Definition MRObjectMeshHolder.h:52
const MeshTexture & getAncillaryTexture() const
Definition MRObjectMeshHolder.h:172
std::optional< size_t > numHandles_
Definition MRObjectMeshHolder.h:260
MRMESH_API size_t numCreaseEdges() const
returns cached information about the number of crease undirected edges in the mesh
void updateAncillaryUVCoords(VertUVCoords &updated)
Definition MRObjectMeshHolder.h:177
const FaceBitSet & getSelectedFaces() const
Definition MRObjectMeshHolder.h:59
bool hasAncillaryTexture() const
Definition MRObjectMeshHolder.h:179
std::optional< size_t > numUndirectedEdges_
Definition MRObjectMeshHolder.h:259
ViewportProperty< Color > pointsColor_
Definition MRObjectMeshHolder.h:308
virtual MRMESH_API void selectEdges(UndirectedEdgeBitSet newSelection)
void setFlatShading(bool on)
sets flat (true) or smooth (false) shading
Definition MRObjectMeshHolder.h:90
MRMESH_API const MeshTexture & getTexture() const
returns first texture in the vector. If there is no textures, returns empty texture
const UndirectedEdgeBitSet & getSelectedEdges() const
Definition MRObjectMeshHolder.h:66
std::optional< float > avgEdgeLen_
Definition MRObjectMeshHolder.h:265
virtual void setPointsColor(const Color &color, ViewportId id={})
Definition MRObjectMeshHolder.h:134
ViewportMask showBordersHighlight_
Definition MRObjectMeshHolder.h:297
virtual const char * typeName() const override
Definition MRObjectMeshHolder.h:39
virtual MRMESH_API void resetDirtyExeptMask(uint32_t mask) const
reset dirty flags without some specific bits (useful for lazy normals update)
ObjectMeshHolder(const ObjectMeshHolder &other)=default
virtual MRMESH_API void setTexture(MeshTexture texture)
MRMESH_API double volume() const
returns cached volume of space surrounded by the mesh, which is valid only if mesh is closed
MRMESH_API void setSerializeFormat(const char *newFormat)
virtual MRMESH_API void serializeFields_(Json::Value &root) const override
std::optional< size_t > numComponents_
Definition MRObjectMeshHolder.h:258
virtual MRMESH_API void setSelectedEdgesColor(const Color &color, ViewportId id={})
sets colors of selected edges
virtual MRMESH_API void updateTexture(MeshTexture &updated)
virtual MRMESH_API void selectFaces(FaceBitSet newSelection)
virtual void setTextures(Vector< MeshTexture, TextureId > texture)
Definition MRObjectMeshHolder.h:151
virtual MRMESH_API Expected< std::future< Expected< void > > > serializeModel_(const std::filesystem::path &path) const override
virtual MRMESH_API Box3f computeBoundingBox_() const override
virtual MRMESH_API bool getRedrawFlag(ViewportMask viewportMask) const override
returns true if the object must be redrawn (due to dirty flags) in one of specified viewports
const VertUVCoords & getAncillaryUVCoords() const
Definition MRObjectMeshHolder.h:175
virtual MRMESH_API void setBordersColorsForAllViewports(ViewportProperty< Color > val)
virtual void setAncillaryUVCoords(VertUVCoords uvCoordinates)
Definition MRObjectMeshHolder.h:176
MRMESH_API const Color & getSelectedEdgesColor(ViewportId id={}) const
returns colors of selected edges
MRMESH_API float avgEdgeLen() const
returns cached average edge length
MRMESH_API size_t numHoles() const
returns cached information about the number of holes in the mesh
MeshTexture ancillaryTexture_
Definition MRObjectMeshHolder.h:254
bool flatShading() const
Definition MRObjectMeshHolder.h:92
MRMESH_API void clearAncillaryTexture()
virtual float getPointSize() const
Definition MRObjectMeshHolder.h:127
const char * serializeFormat() const
returns overriden file extension used to serialize mesh inside this object, nullptr means defaultSeri...
Definition MRObjectMeshHolder.h:234
const UndirectedEdgeBitSet & creases() const
Edges on mesh, that will have sharp visualization even with smooth shading.
Definition MRObjectMeshHolder.h:86
virtual void setUVCoords(VertUVCoords uvCoordinates)
Definition MRObjectMeshHolder.h:162
virtual void setBordersColor(const Color &color, ViewportId id={})
Definition MRObjectMeshHolder.h:138
virtual MRMESH_API void swapBase_(Object &other) override
swaps this object with other
virtual void updateData(ObjectMeshData &data)
swaps whole ObjectMeshData with given argument
Definition MRObjectMeshHolder.h:109
ViewportProperty< Color > bordersColor_
Definition MRObjectMeshHolder.h:309
virtual MRMESH_API void setEdgesColorsForAllViewports(ViewportProperty< Color > val)
ViewportMask polygonOffset_
Definition MRObjectMeshHolder.h:298
MRMESH_API size_t numSelectedEdges() const
returns cached information about the number of selected undirected edges in the mesh
virtual MRMESH_API void swapSignals_(Object &other) override
MRMESH_API size_t numSelectedFaces() const
returns cached information about the number of selected faces in the mesh
const Color & getPointsColor(ViewportId id={}) const
Definition MRObjectMeshHolder.h:133
std::optional< double > selectedArea_
Definition MRObjectMeshHolder.h:263
const VertColors & getVertsColorMap() const
returns per-vertex colors of the object
Definition MRObjectMeshHolder.h:112
MRMESH_API const ViewportMask & getVisualizePropertyMask(AnyVisualizeMaskEnum type) const override
returns mask of viewports where given property is set
MRMESH_API const ViewportProperty< Color > & getEdgesColorsForAllViewports() const
virtual MRMESH_API void copyTextureAndColors(const ObjectMeshHolder &src, const VertMap &thisToSrc, const FaceMap &thisToSrcFaces={})
copies texture, UV-coordinates and vertex colors from given source object
virtual void setFacesColorMap(FaceColors facesColorMap)
Definition MRObjectMeshHolder.h:121
virtual void setData(ObjectMeshData &&data)
sets whole new ObjectMeshData
Definition MRObjectMeshHolder.h:106
float getEdgeWidth() const
Definition MRObjectMeshHolder.h:125
std::optional< bool > meshIsClosed_
Definition MRObjectMeshHolder.h:261
MRMESH_API bool isMeshClosed() const
returns cached information whether the mesh is closed
MRMESH_API const ViewportProperty< Color > & getSelectedFacesColorsForAllViewports() const
const ObjectMeshData & data() const
provides read-only access to whole ObjectMeshData
Definition MRObjectMeshHolder.h:103
MRMESH_API size_t numHandles() const
returns cached information about the number of handles in the mesh
virtual MRMESH_API void setSelectedFacesColor(const Color &color, ViewportId id={})
sets colors of selected triangles
MRMESH_API size_t numComponents() const
returns cached information about the number of components in the mesh
virtual MRMESH_API std::shared_ptr< Object > clone() const override
MRMESH_API bool supportsVisualizeProperty(AnyVisualizeMaskEnum type) const override
Returns true if this class supports the property type. Otherwise passing it to the functions below is...
MRMESH_API Expected< void > deserializeModel_(const std::filesystem::path &path, ProgressCallback progressCb={}) override
Reads model from file.
std::optional< size_t > numCreaseEdges_
Definition MRObjectMeshHolder.h:262
const std::shared_ptr< const Mesh > & mesh() const
Definition MRObjectMeshHolder.h:48
ViewportMask showTexture_
Definition MRObjectMeshHolder.h:291
SelectionChangedSignal creasesChangedSignal
Definition MRObjectMeshHolder.h:246
virtual void setAncillaryTexture(MeshTexture texture)
Definition MRObjectMeshHolder.h:173
MRMESH_API double selectedArea() const
returns cached area of selected triangles
virtual void updateFacesColorMap(FaceColors &updated)
Definition MRObjectMeshHolder.h:122
ViewportProperty< Color > edgesColor_
Definition MRObjectMeshHolder.h:307
virtual MRMESH_API void applyScale(float scaleFactor) override
scale object size (all point positions)
MRMESH_API ObjectMeshHolder()
named object in the data model
Definition MRObject.h:60
std::vector<T>-like container that requires specific indexing type,
Definition MRMesh/MRVector.h:20
Definition MRViewportId.h:16
stores mask of viewport unique identifiers
Definition MRViewportId.h:38
Definition MRViewportProperty.h:17
Visual Object.
Definition MRVisualObject.h:121
std::function< bool(float)> ProgressCallback
Definition MRMesh/MRMeshFwd.h:636
std::vector< ViewportMask > AllVisualizeProperties
Definition MRVisualObject.h:75
@ DIRTY_PRIMITIVE_COLORMAP
Definition MRVisualObject.h:91
@ DIRTY_TEXTURE
Definition MRVisualObject.h:87
@ DIRTY_TEXTURE_PER_FACE
Definition MRVisualObject.h:93
@ DIRTY_VERTS_COLORMAP
Definition MRVisualObject.h:90
@ DIRTY_ALL
Definition MRVisualObject.h:99
@ DIRTY_UV
Definition MRVisualObject.h:81
tl::expected< T, E > Expected
Definition MRExpected.h:59
MRMESH_API void setDefaultSerializeMeshFormat(std::string newFormat)
MRMESH_API const std::string & defaultSerializeMeshFormat()
Definition MRMesh/MRColor.h:9
Definition MRVisualObject.h:35
Definition MRMeshTexture.h:13
mesh and its per-element attributes for ObjectMeshHolder
Definition MRObjectMeshData.h:12
Definition MRObject.h:253