#include "MRVoxelsFwd.h"#include "MRFloatGrid.h"#include "MRMesh/MRVector3.h"#include "MRMesh/MRBox.h"#include "MRMesh/MRHeapBytes.h"#include "MRMesh/MRExpected.h"#include "MRMesh/MRVector.h"#include "MRMesh/MRBitSet.h"#include <limits>Go to the source code of this file.
Classes | |
| struct | MR::VoxelTraits< Vector< T, VoxelId > > |
| struct | MR::VoxelTraits< VoxelBitSet > |
| struct | MR::VoxelTraits< VoxelValueGetter< T > > |
| struct | MR::VoxelTraits< FloatGrid > |
| struct | MR::VoxelsVolume< T > |
| represents a box in 3D space subdivided on voxels stored in T More... | |
| struct | MR::VoxelsVolumeMinMax< T > |
Namespaces | |
| namespace | MR |
Functions | |
| MRVOXELS_API Expected< SimpleVolumeMinMax > | MR::functionVolumeToSimpleVolume (const FunctionVolume &volume, const ProgressCallback &callback={}) |
| converts function volume into simple volume | |