Undo action for ObjectMeshData change Generated from class MR.ChangeMeshDataAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the non-const half of the class.
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| unsafe | ChangeMeshDataAction (MR._ByValue_ChangeMeshDataAction _other) |
| | Generated from constructor MR.ChangeMeshDataAction.ChangeMeshDataAction.
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| | ChangeMeshDataAction (Const_ChangeMeshDataAction _other) |
| | Generated from constructor MR.ChangeMeshDataAction.ChangeMeshDataAction.
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| | ChangeMeshDataAction (ChangeMeshDataAction _other) |
| | Generated from constructor MR.ChangeMeshDataAction.ChangeMeshDataAction.
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| unsafe | ChangeMeshDataAction (string name, MR.Const_ObjectMesh obj, bool cloneMesh) |
| | use this constructor to remember object's data before making any changes in it Generated from constructor MR.ChangeMeshDataAction.ChangeMeshDataAction.
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| unsafe | ChangeMeshDataAction (string name, MR.Const_ObjectMesh obj, MR.Misc._Moved< MR.ObjectMeshData > newData) |
| | use this constructor to remember object's data and immediately set new data Generated from constructor MR.ChangeMeshDataAction.ChangeMeshDataAction.
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| unsafe MR.ChangeMeshDataAction | assign (MR._ByValue_ChangeMeshDataAction _other) |
| | Generated from method MR.ChangeMeshDataAction.operator=.
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| unsafe void | action (MR.HistoryAction.Type _1) |
| | Generated from method MR.ChangeMeshDataAction.action.
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Undo action for ObjectMeshData change Generated from class MR.ChangeMeshDataAction. Base classes: Direct: (non-virtual) MR.HistoryAction This is the non-const half of the class.
◆ ChangeMeshDataAction() [1/5]
| unsafe MR.ChangeMeshDataAction.ChangeMeshDataAction |
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MR._ByValue_ChangeMeshDataAction | _other | ) |
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inline |
Generated from constructor MR.ChangeMeshDataAction.ChangeMeshDataAction.
◆ ChangeMeshDataAction() [2/5]
| MR.ChangeMeshDataAction.ChangeMeshDataAction |
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Const_ChangeMeshDataAction | _other | ) |
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inline |
Generated from constructor MR.ChangeMeshDataAction.ChangeMeshDataAction.
◆ ChangeMeshDataAction() [3/5]
Generated from constructor MR.ChangeMeshDataAction.ChangeMeshDataAction.
◆ ChangeMeshDataAction() [4/5]
| unsafe MR.ChangeMeshDataAction.ChangeMeshDataAction |
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string | name, |
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MR.Const_ObjectMesh | obj, |
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bool | cloneMesh ) |
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use this constructor to remember object's data before making any changes in it Generated from constructor MR.ChangeMeshDataAction.ChangeMeshDataAction.
◆ ChangeMeshDataAction() [5/5]
| unsafe MR.ChangeMeshDataAction.ChangeMeshDataAction |
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string | name, |
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MR.Const_ObjectMesh | obj, |
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MR.Misc._Moved< MR.ObjectMeshData > | newData ) |
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inline |
use this constructor to remember object's data and immediately set new data Generated from constructor MR.ChangeMeshDataAction.ChangeMeshDataAction.
◆ action()
| unsafe void MR.ChangeMeshDataAction.action |
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MR.HistoryAction.Type | _1 | ) |
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◆ assign()
Generated from method MR.ChangeMeshDataAction.operator=.
◆ operator ChangeMeshDataAction?()
◆ operator MR.HistoryAction()
The documentation for this class was generated from the following file: