Generated from class MR.PrecipitationSimulator.SimulationStep. This is the const half of the class.
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virtual unsafe void | Dispose (bool disposing) |
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unsafe MR.PrecipitationSimulator.Event | event_ [get] |
| | amount of precipitation (in same units as mesh coordinates and water level)
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| unsafe float | amount [get] |
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| unsafe ref readonly MR.GraphVertId | basin [get] |
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unsafe ref readonly MR.GraphVertId | neiBasin [get] |
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virtual bool | _IsOwning [get] |
| | Returns true if this is an owning instance, and when disposed, will destroy the underlying C++ instance. If false, we assume that the underlying C++ instance will live long enough.
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Generated from class MR.PrecipitationSimulator.SimulationStep. This is the const half of the class.
◆ amount
| unsafe float MR.Const_PrecipitationSimulator.Const_SimulationStep.amount |
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BasinFull: this basin just became full Merge: this basin just absorbed the other basin
◆ basin
| unsafe ref readonly MR.GraphVertId MR.Const_PrecipitationSimulator.Const_SimulationStep.basin |
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BasinFull: the flow from full basin will first go here (may be not the last destination) Merge: this basin was just absorbed
The documentation for this class was generated from the following file:
- MRPrecipitationSimulator.cs