MeshLib C# Docs
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MR.SaveSettings Class Reference

determines how to save points/lines/mesh Generated from class MR.SaveSettings. Derived classes: Direct: (non-virtual) MR.MeshSave.CtmSaveOptions MR.PointsSave.CtmSavePointsOptions This is the non-const half of the class. More...

+ Inheritance diagram for MR.SaveSettings:

Public Member Functions

unsafe SaveSettings ()
 Constructs an empty (default-constructed) instance.
 
unsafe SaveSettings (bool onlyValidPoints, bool packPrimitives, MR.Const_VertColors? colors, MR.Std.Const_Vector_MRColor? primitiveColors, MR.Const_VertCoords2? uvMap, bool saveTriCornerUVCoords, MR.Const_MeshTexture? texture, string materialName, MR.AffineXf3d? xf, MR.LengthUnit? lengthUnit, MR._InOpt_Color solidColor, MR.Std._ByValue_Function_BoolFuncFromFloat progress)
 Constructs MR.SaveSettings elementwise.
 
unsafe SaveSettings (MR._ByValue_SaveSettings _other)
 Generated from constructor MR.SaveSettings.SaveSettings.
 
 SaveSettings (Const_SaveSettings _other)
 Generated from constructor MR.SaveSettings.SaveSettings.
 
 SaveSettings (SaveSettings _other)
 Generated from constructor MR.SaveSettings.SaveSettings.
 
unsafe MR.SaveSettings assign (MR._ByValue_SaveSettings _other)
 Generated from method MR.SaveSettings.operator=.
 

Properties

new unsafe ref bool onlyValidPoints [get]
 
new unsafe ref bool packPrimitives [get]
 
new unsafe MR.? Const_VertColors colors [get, set]
 optional per-vertex color to save with the geometry
 
new unsafe MR.Std.? Const_Vector_MRColor primitiveColors [get, set]
 per-face colors for meshes, per-undirected-edge colors for polylines, unused for point clouds and other
 
new unsafe MR.? Const_VertCoords2 uvMap [get, set]
 optional per-vertex uv coordinate to save with the geometry
 
new unsafe ref bool saveTriCornerUVCoords [get]
 
new unsafe MR.? Const_MeshTexture texture [get, set]
 optional texture to save with the geometry
 
new unsafe MR.Std.String materialName [get, protected set]
 the name of file (UTF8 encoded) without extension to save texture in some formats (e.g. .OBJ, .PLY)
 
new unsafe MR.? ConstBox_AffineXf3d xf [get, set]
 this transformation can optionally be applied to all vertices (points) of saved object
 
new unsafe MR.Std.Optional_MRLengthUnit lengthUnit [get, protected set]
 units of input coordinates and transformation, to be serialized if the format supports it
 
new unsafe MR.Std.Optional_MRColor solidColor [get, protected set]
 the color of whole object
 
new unsafe MR.Std.Function_BoolFuncFromFloat progress [get, protected set]
 to report save progress and cancel saving if user desires
 

Detailed Description

determines how to save points/lines/mesh Generated from class MR.SaveSettings. Derived classes: Direct: (non-virtual) MR.MeshSave.CtmSaveOptions MR.PointsSave.CtmSavePointsOptions This is the non-const half of the class.

Constructor & Destructor Documentation

◆ SaveSettings() [1/5]

unsafe MR.SaveSettings.SaveSettings ( )
inline

Constructs an empty (default-constructed) instance.

◆ SaveSettings() [2/5]

unsafe MR.SaveSettings.SaveSettings ( bool onlyValidPoints,
bool packPrimitives,
MR.Const_VertColors? colors,
MR.Std.Const_Vector_MRColor? primitiveColors,
MR.Const_VertCoords2? uvMap,
bool saveTriCornerUVCoords,
MR.Const_MeshTexture? texture,
string materialName,
MR.AffineXf3d? xf,
MR.LengthUnit? lengthUnit,
MR._InOpt_Color solidColor,
MR.Std._ByValue_Function_BoolFuncFromFloat progress )
inline

Constructs MR.SaveSettings elementwise.

◆ SaveSettings() [3/5]

unsafe MR.SaveSettings.SaveSettings ( MR._ByValue_SaveSettings _other)
inline

Generated from constructor MR.SaveSettings.SaveSettings.

◆ SaveSettings() [4/5]

MR.SaveSettings.SaveSettings ( Const_SaveSettings _other)
inline

Generated from constructor MR.SaveSettings.SaveSettings.

◆ SaveSettings() [5/5]

MR.SaveSettings.SaveSettings ( SaveSettings _other)
inline

Generated from constructor MR.SaveSettings.SaveSettings.

Member Function Documentation

◆ assign()

unsafe MR.SaveSettings MR.SaveSettings.assign ( MR._ByValue_SaveSettings _other)
inline

Generated from method MR.SaveSettings.operator=.

Property Documentation

◆ colors

new unsafe MR.? Const_VertColors MR.SaveSettings.colors
getset

optional per-vertex color to save with the geometry

◆ lengthUnit

new unsafe MR.Std.Optional_MRLengthUnit MR.SaveSettings.lengthUnit
getprotected set

units of input coordinates and transformation, to be serialized if the format supports it

◆ materialName

new unsafe MR.Std.String MR.SaveSettings.materialName
getprotected set

the name of file (UTF8 encoded) without extension to save texture in some formats (e.g. .OBJ, .PLY)

◆ onlyValidPoints

new unsafe ref bool MR.SaveSettings.onlyValidPoints
get

true - save valid points/vertices only (pack them); false - save all points/vertices preserving their indices

◆ packPrimitives

new unsafe ref bool MR.SaveSettings.packPrimitives
get

whether to allow packing or shuffling of primitives (triangles in meshes or edges in polylines); if packPrimitives=true, then ids of invalid primitives are reused by valid primitives and higher compression (in .ctm format) can be reached if the order of triangles is changed; if packPrimitives=false then all primitives maintain their ids, and invalid primitives are saved with all vertex ids equal to zero; currently this flag affects the saving in .ctm and .ply formats only

◆ primitiveColors

new unsafe MR.Std.? Const_Vector_MRColor MR.SaveSettings.primitiveColors
getset

per-face colors for meshes, per-undirected-edge colors for polylines, unused for point clouds and other

◆ progress

new unsafe MR.Std.Function_BoolFuncFromFloat MR.SaveSettings.progress
getprotected set

to report save progress and cancel saving if user desires

◆ saveTriCornerUVCoords

new unsafe ref bool MR.SaveSettings.saveTriCornerUVCoords
get

if a format supports both per-vertex and per-tri-corner UV-coordinates, then prefer the later option (it takes more space but more supported in other software)

◆ solidColor

new unsafe MR.Std.Optional_MRColor MR.SaveSettings.solidColor
getprotected set

the color of whole object

◆ texture

new unsafe MR.? Const_MeshTexture MR.SaveSettings.texture
getset

optional texture to save with the geometry

◆ uvMap

new unsafe MR.? Const_VertCoords2 MR.SaveSettings.uvMap
getset

optional per-vertex uv coordinate to save with the geometry

◆ xf

new unsafe MR.? ConstBox_AffineXf3d MR.SaveSettings.xf
getset

this transformation can optionally be applied to all vertices (points) of saved object


The documentation for this class was generated from the following file: