MeshLib Python Docs
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mrmeshpy.Vector_MeshTexture_TextureId Class Reference

Public Member Functions

None __init__ (self)
 
None __init__ (self, int size)
 
None __init__ (self, int size, MeshTexture val)
 
None __init__ (self, std_vector_MeshTexture vec)
 
None __init__ (self, Vector_MeshTexture_TextureId arg0)
 
typing.Iterator[MeshTexture__iter__ (self)
 
MeshTexture autoResizeAt (self, TextureId i)
 
None autoResizeSet (self, TextureId pos, int len, MeshTexture val)
 
None autoResizeSet (self, TextureId i, MeshTexture val)
 
MeshTexture back (self)
 
MeshTexture back (self)
 
TextureId backId (self)
 
TextureId beginId (self)
 
int capacity (self)
 
None clear (self)
 
MeshTexture data (self)
 
MeshTexture data (self)
 
MeshTexture emplace_back (self, MeshTexture args)
 
bool empty (self)
 
TextureId endId (self)
 
MeshTexture front (self)
 
MeshTexture front (self)
 
int heapBytes (self)
 
None pop_back (self)
 
None push_back (self, MeshTexture t)
 
None push_back (self, MeshTexture t)
 
None reserve (self, int capacity)
 
None resize (self, int newSize)
 
None resize (self, int newSize, MeshTexture t)
 
None resizeWithReserve (self, int newSize)
 
None resizeWithReserve (self, int newSize, MeshTexture value)
 
int size (self)
 
None swap (self, Vector_MeshTexture_TextureId b)
 
std_vector_MeshTexture vec_ (self)
 
None vec_ (self, std_vector_MeshTexture arg1)
 

Static Public Attributes

 const_reference = MeshTexture
 
 reference = MeshTexture
 
 value_type = MeshTexture
 

Protected Member Functions

MeshTexture _Subscript (self, TextureId i)
 
MeshTexture _Subscript (self, TextureId i)
 

Static Protected Member Functions

 _pybind11_conduit_v1_ (*args, **kwargs)
 

Detailed Description

Generated from:  MR::Vector<MR::MeshTexture, MR::TextureId>


 \\brief std::vector<T>-like container that requires specific indexing type,
 \\tparam T type of stored elements
 \\tparam I type of index (shall be convertible to size_t)
 \\ingroup BasicGroup

Constructor & Destructor Documentation

◆ __init__() [1/5]

None mrmeshpy.Vector_MeshTexture_TextureId.__init__ ( self)

◆ __init__() [2/5]

None mrmeshpy.Vector_MeshTexture_TextureId.__init__ ( self,
int size )

◆ __init__() [3/5]

None mrmeshpy.Vector_MeshTexture_TextureId.__init__ ( self,
int size,
MeshTexture val )

◆ __init__() [4/5]

None mrmeshpy.Vector_MeshTexture_TextureId.__init__ ( self,
std_vector_MeshTexture vec )

◆ __init__() [5/5]

None mrmeshpy.Vector_MeshTexture_TextureId.__init__ ( self,
Vector_MeshTexture_TextureId arg0 )
Implicit copy constructor.

Member Function Documentation

◆ __iter__()

typing.Iterator[MeshTexture] mrmeshpy.Vector_MeshTexture_TextureId.__iter__ ( self)

◆ _pybind11_conduit_v1_()

mrmeshpy.Vector_MeshTexture_TextureId._pybind11_conduit_v1_ ( * args,
** kwargs )
staticprotected

◆ _Subscript() [1/2]

MeshTexture mrmeshpy.Vector_MeshTexture_TextureId._Subscript ( self,
TextureId i )
protected

◆ _Subscript() [2/2]

MeshTexture mrmeshpy.Vector_MeshTexture_TextureId._Subscript ( self,
TextureId i )
protected

◆ autoResizeAt()

MeshTexture mrmeshpy.Vector_MeshTexture_TextureId.autoResizeAt ( self,
TextureId i )
this accessor automatically adjusts the size of the vector

◆ autoResizeSet() [1/2]

None mrmeshpy.Vector_MeshTexture_TextureId.autoResizeSet ( self,
TextureId i,
MeshTexture val )

◆ autoResizeSet() [2/2]

None mrmeshpy.Vector_MeshTexture_TextureId.autoResizeSet ( self,
TextureId pos,
int len,
MeshTexture val )
sets elements [pos, pos+len) to given value, adjusting the size of the vector to include new elements

◆ back() [1/2]

MeshTexture mrmeshpy.Vector_MeshTexture_TextureId.back ( self)

◆ back() [2/2]

MeshTexture mrmeshpy.Vector_MeshTexture_TextureId.back ( self)

◆ backId()

TextureId mrmeshpy.Vector_MeshTexture_TextureId.backId ( self)
returns the identifier of the back() element

◆ beginId()

TextureId mrmeshpy.Vector_MeshTexture_TextureId.beginId ( self)
returns the identifier of the first element

◆ capacity()

int mrmeshpy.Vector_MeshTexture_TextureId.capacity ( self)

◆ clear()

None mrmeshpy.Vector_MeshTexture_TextureId.clear ( self)

◆ data() [1/2]

MeshTexture mrmeshpy.Vector_MeshTexture_TextureId.data ( self)

◆ data() [2/2]

MeshTexture mrmeshpy.Vector_MeshTexture_TextureId.data ( self)

◆ emplace_back()

MeshTexture mrmeshpy.Vector_MeshTexture_TextureId.emplace_back ( self,
MeshTexture args )

◆ empty()

bool mrmeshpy.Vector_MeshTexture_TextureId.empty ( self)

◆ endId()

TextureId mrmeshpy.Vector_MeshTexture_TextureId.endId ( self)
returns backId() + 1

◆ front() [1/2]

MeshTexture mrmeshpy.Vector_MeshTexture_TextureId.front ( self)

◆ front() [2/2]

MeshTexture mrmeshpy.Vector_MeshTexture_TextureId.front ( self)

◆ heapBytes()

int mrmeshpy.Vector_MeshTexture_TextureId.heapBytes ( self)
returns the amount of memory this object occupies on heap

◆ pop_back()

None mrmeshpy.Vector_MeshTexture_TextureId.pop_back ( self)

◆ push_back() [1/2]

None mrmeshpy.Vector_MeshTexture_TextureId.push_back ( self,
MeshTexture t )

◆ push_back() [2/2]

None mrmeshpy.Vector_MeshTexture_TextureId.push_back ( self,
MeshTexture t )

◆ reserve()

None mrmeshpy.Vector_MeshTexture_TextureId.reserve ( self,
int capacity )

◆ resize() [1/2]

None mrmeshpy.Vector_MeshTexture_TextureId.resize ( self,
int newSize )

◆ resize() [2/2]

None mrmeshpy.Vector_MeshTexture_TextureId.resize ( self,
int newSize,
MeshTexture t )

◆ resizeWithReserve() [1/2]

None mrmeshpy.Vector_MeshTexture_TextureId.resizeWithReserve ( self,
int newSize )
doubles reserved memory until resize(newSize) can be done without reallocation

◆ resizeWithReserve() [2/2]

None mrmeshpy.Vector_MeshTexture_TextureId.resizeWithReserve ( self,
int newSize,
MeshTexture value )
doubles reserved memory until resize(newSize) can be done without reallocation

◆ size()

int mrmeshpy.Vector_MeshTexture_TextureId.size ( self)

◆ swap()

None mrmeshpy.Vector_MeshTexture_TextureId.swap ( self,
Vector_MeshTexture_TextureId b )

◆ vec_() [1/2]

std_vector_MeshTexture mrmeshpy.Vector_MeshTexture_TextureId.vec_ ( self)
the user can directly manipulate the vector, anyway she cannot break anything

◆ vec_() [2/2]

None mrmeshpy.Vector_MeshTexture_TextureId.vec_ ( self,
std_vector_MeshTexture arg1 )

Member Data Documentation

◆ const_reference

mrmeshpy.Vector_MeshTexture_TextureId.const_reference = MeshTexture
static

◆ reference

mrmeshpy.Vector_MeshTexture_TextureId.reference = MeshTexture
static

◆ value_type

mrmeshpy.Vector_MeshTexture_TextureId.value_type = MeshTexture
static

The documentation for this class was generated from the following file: