MeshLib C++ Docs
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MRObjectSave.h File Reference
#include "MRObjectSaveSettings.h"
#include "MRExpected.h"
#include "MRIOFilters.h"
#include "MRUniqueTemporaryFolder.h"
#include <filesystem>

Go to the source code of this file.

Namespaces

namespace  MR
 only for bindings generation
namespace  MR::ObjectSave

Functions

Expected< void > MR::ObjectSave::toAnySupportedSceneFormat (const Object &object, const std::filesystem::path &file, const Settings &settings={})
Expected< void > MR::ObjectSave::toAnySupportedFormat (const Object &object, const std::filesystem::path &file, const Settings &settings={})
Expected< void > MR::serializeObjectTree (const Object &object, const std::filesystem::path &path, FolderCallback preCompress, const SceneSave::Settings &settings={})
 saves object subtree in given scene file (zip/mru)
Expected< void > MR::serializeObjectTree (const Object &object, const std::filesystem::path &path, const SceneSave::Settings &settings={})