#include "MRMeshFwd.h"#include "MRExpected.h"#include "MRIOFilters.h"#include "MRUniqueTemporaryFolder.h"#include <filesystem>Go to the source code of this file.
Namespaces | |
| namespace | MR |
| namespace | MR::ObjectSave |
Functions | |
| MRMESH_API Expected< void > | MR::ObjectSave::toAnySupportedSceneFormat (const Object &object, const std::filesystem::path &file, ProgressCallback callback={}) |
| MRMESH_API Expected< void > | MR::ObjectSave::toAnySupportedFormat (const Object &object, const std::filesystem::path &file, ProgressCallback callback={}) |
| MRMESH_API Expected< void > | MR::serializeObjectTree (const Object &object, const std::filesystem::path &path, ProgressCallback progress, FolderCallback preCompress) |
| saves object subtree in given scene file (zip/mru) | |
| MRMESH_API Expected< void > | MR::serializeObjectTree (const Object &object, const std::filesystem::path &path, ProgressCallback progress={}) |