23 MRVIEWER_API
virtual size_t heapBytes()
const override;
24 MRVIEWER_API
virtual size_t glBytes()
const override;
29 int vertPosSize_{ 0 };
30 int vertNormalsSize_{ 0 };
31 int vertColorsSize_{ 0 };
33 int faceIndicesSize_{ 0 };
35 int selEdgeSize_{ 0 };
36 int bordersSize_{ 0 };
38 int pointValidSize_{ 0 };
59 GLuint selectedEdgesArrayObjId_{ 0 };
90 bool dirtyPointPos_ =
false;
118 uint32_t dirty_{ 0 };
120 bool dirtyEdges_{
false };
123 bool cornerMode_ =
true;
125 bool cornerMode_ =
false;
represents OpenGL buffer owner, and allows uploading data in it remembering buffer size
Definition MRRenderGLHelpers.h:19
represents OpenGL array texture 2D owner, and allows uploading data in it remembering texture size
Definition MRRenderGLHelpers.h:91
represents OpenGL 2D texture owner, and allows uploading data in it remembering texture size
Definition MRRenderGLHelpers.h:68
Definition MRIRenderObject.h:134
Definition MRObjectMeshHolder.h:35
provides access to shared buffer with type casting
Definition MRRenderHelpers.h:19
Definition MRRenderMeshObject.h:16
Definition MRViewportId.h:16
stores mask of viewport unique identifiers
Definition MRViewportId.h:42
Visual Object.
Definition MRVisualObject.h:116
ShaderType
Definition MRGLStaticHolder.h:19
virtual MRVIEWER_API void forceBindAll() override
binds all data for this render object, not to bind ever again (until object becomes dirty)
GlBuffer facesIndicesBuffer_
Definition MRRenderMeshObject.h:70
GlBuffer vertUVBuffer_
Definition MRRenderMeshObject.h:66
MRVIEWER_API RenderBufferRef< Vector3f > loadVertPosBuffer_()
MRVIEWER_API RenderBufferRef< UVCoord > loadVertUVBuffer_()
MRVIEWER_API RenderBufferRef< Vector4f > loadFaceNormalsTextureBuffer_()
GlTexture2 selEdgesTexture_
Definition MRRenderMeshObject.h:80
MRVIEWER_API RenderBufferRef< uint8_t > loadTexturePerFaceTextureBuffer_()
GlTexture2 emptyScnLengthColorTexture_
Definition MRRenderMeshObject.h:84
GlTexture2 emptyVertsColorTexture_
Definition MRRenderMeshObject.h:82
virtual MRVIEWER_API void bindSelectedEdges_()
MRVIEWER_API RenderBufferRef< Vector3i > loadFaceIndicesBuffer_()
virtual MRVIEWER_API void initBuffers_()
Create a new set of OpenGL buffer objects.
virtual MRVIEWER_API void bindMesh_(GLStaticHolder::ShaderType shaderType)
MRVIEWER_API RenderBufferRef< Vector3f > loadVertNormalsBuffer_()
unsigned int GLuint
Definition MRRenderMeshObject.h:53
MRVIEWER_API RenderMeshObject(const VisualObject &visObj)
GlTexture2 emptyLinesColorTexture_
Definition MRRenderMeshObject.h:83
MRVIEWER_API RenderBufferRef< VertId > loadPointValidIndicesBuffer_()
virtual MRVIEWER_API void bindMeshPicker_()
virtual MRVIEWER_API void renderPicker(const ModelBaseRenderParams ¶ms, unsigned geomId) override
const ObjectMeshHolder * objMesh_
Definition MRRenderMeshObject.h:27
virtual MRVIEWER_API ~RenderMeshObject()
virtual MRVIEWER_API void bindEmptyTextures_(GLuint shaderId)
GlBuffer borderBuffer_
Definition MRRenderMeshObject.h:57
virtual MRVIEWER_API void freeBuffers_()
Release the OpenGL buffer objects.
virtual MRVIEWER_API size_t glBytes() const override
returns the amount of memory this object allocated in OpenGL
GlTexture2 facesNormalsTex_
Definition MRRenderMeshObject.h:74
GlTexture2 faceSelectionTex_
Definition MRRenderMeshObject.h:72
Vector2i texturePerFaceSize_
Definition MRRenderMeshObject.h:41
RenderModelPassMask
Various passes of the 3D rendering.
Definition MRRenderModelParameters.h:40
GlBuffer vertNormalsBuffer_
Definition MRRenderMeshObject.h:67
virtual MRVIEWER_API void drawMesh_(bool solid, ViewportId viewportId, bool picker=false) const
GlBuffer selectedEdgesBuffer_
Definition MRRenderMeshObject.h:60
MRVIEWER_API RenderBufferRef< Color > loadVertColorsBuffer_()
GlBuffer vertColorsBuffer_
Definition MRRenderMeshObject.h:68
GlTexture2 texturePerFace_
Definition MRRenderMeshObject.h:75
virtual MRVIEWER_API void bindPoints_(GLStaticHolder::ShaderType shaderType)
virtual MRVIEWER_API void renderMeshEdges_(const ModelRenderParams ¶meters, RenderModelPassMask desiredPass)
virtual MRVIEWER_API void renderEdges_(const ModelRenderParams ¶meters, RenderModelPassMask desiredPass, GLuint vao, const Color &color, uint32_t dirtyFlag)
GlTexture2DArray textureArray_
Definition MRRenderMeshObject.h:77
virtual MRVIEWER_API size_t heapBytes() const override
returns the amount of memory this object occupies on heap
MRVIEWER_API RenderBufferRef< unsigned > loadFaceSelectionTextureBuffer_()
GlBuffer vertPosBuffer_
Definition MRRenderMeshObject.h:65
GlBuffer pointValidBuffer_
Definition MRRenderMeshObject.h:89
virtual MRVIEWER_API void update_(ViewportMask mask)
virtual MRVIEWER_API void renderMeshVerts_(const ModelRenderParams ¶meters, RenderModelPassMask desiredPass)
virtual MRVIEWER_API void bindBorders_()
GlTexture2 borderTexture_
Definition MRRenderMeshObject.h:81
virtual MRVIEWER_API void bindEdges_()
GlTexture2 edgesTexture_
Definition MRRenderMeshObject.h:79
Vector2i faceSelectionTextureSize_
Definition MRRenderMeshObject.h:39
Vector2i faceNormalsTextureSize_
Definition MRRenderMeshObject.h:40
virtual MRVIEWER_API bool render(const ModelRenderParams ¶ms) override
Returns true if something was rendered, or false if nothing to render.
GlTexture2 faceColorsTex_
Definition MRRenderMeshObject.h:73
only for bindings generation
Definition MRCameraOrientationPlugin.h:8
Definition MRIRenderObject.h:46
Mesh rendering parameters for primary rendering (as opposed to the picker).
Definition MRIRenderObject.h:54