the main purpose of this class is to avoid copy and move constructor and assignment operator implementation in Object class, which has too many fields for that; since every object stores a pointer on its parent, copying of this object does not copy the children and moving is taken with care Generated from class MR.ObjectChildrenHolder. Derived classes: Direct: (non-virtual) MR.Object Indirect: (non-virtual) MR.AddVisualProperties<MR.FeatureObject, MR.DimensionsVisualizePropertyType.diameter, MR.DimensionsVisualizePropertyType.angle, MR.DimensionsVisualizePropertyType.length> MR.AddVisualProperties<MR.FeatureObject, MR.DimensionsVisualizePropertyType.diameter, MR.DimensionsVisualizePropertyType.length> MR.AddVisualProperties<MR.FeatureObject, MR.DimensionsVisualizePropertyType.diameter> MR.AngleMeasurementObject MR.CircleObject MR.ConeObject MR.CylinderObject MR.DistanceMeasurementObject MR.FeatureObject MR.LineObject MR.MeasurementObject MR.ObjectDistanceMap MR.ObjectGcode MR.ObjectLabel MR.ObjectLines MR.ObjectLinesHolder MR.ObjectMesh MR.ObjectMeshHolder MR.ObjectPoints MR.ObjectPointsHolder MR.ObjectVoxels MR.PlaneObject MR.PointMeasurementObject MR.PointObject MR.RadiusMeasurementObject MR.SceneRootObject MR.SphereObject MR.VisualObject This is the const half of the class.
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| struct | _Underlying |
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| struct | _UnderlyingShared |
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unsafe void | _LateMakeShared (_Underlying *ptr) |
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virtual unsafe void | Dispose (bool disposing) |
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override unsafe bool | _IsOwning [get] |
| | Check if the underlying shared pointer is owning or not.
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override bool | _IsOwning [get] |
| | This checks if the shared_ptr itself is owning or not, rather than whether we own our shared_ptr, which isn't a given. The derived classes have to implement this, since it depends on the specific shared_ptr type.
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bool | _IsOwningSharedPtr [get] |
| | This checks if we own the underlying shared_ptr instance, regardless of whether it owns the underlying object, which is orthogonal. We repurpose _IsOwningVal for this.
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the main purpose of this class is to avoid copy and move constructor and assignment operator implementation in Object class, which has too many fields for that; since every object stores a pointer on its parent, copying of this object does not copy the children and moving is taken with care Generated from class MR.ObjectChildrenHolder. Derived classes: Direct: (non-virtual) MR.Object Indirect: (non-virtual) MR.AddVisualProperties<MR.FeatureObject, MR.DimensionsVisualizePropertyType.diameter, MR.DimensionsVisualizePropertyType.angle, MR.DimensionsVisualizePropertyType.length> MR.AddVisualProperties<MR.FeatureObject, MR.DimensionsVisualizePropertyType.diameter, MR.DimensionsVisualizePropertyType.length> MR.AddVisualProperties<MR.FeatureObject, MR.DimensionsVisualizePropertyType.diameter> MR.AngleMeasurementObject MR.CircleObject MR.ConeObject MR.CylinderObject MR.DistanceMeasurementObject MR.FeatureObject MR.LineObject MR.MeasurementObject MR.ObjectDistanceMap MR.ObjectGcode MR.ObjectLabel MR.ObjectLines MR.ObjectLinesHolder MR.ObjectMesh MR.ObjectMeshHolder MR.ObjectPoints MR.ObjectPointsHolder MR.ObjectVoxels MR.PlaneObject MR.PointMeasurementObject MR.PointObject MR.RadiusMeasurementObject MR.SceneRootObject MR.SphereObject MR.VisualObject This is the const half of the class.
The documentation for this class was generated from the following file: