3D Boolean Operations

Advanced 3D Boolean Operations MeshLib’s robust 3D Boolean operations—Union, Difference, Intersection—for precision and speed in complex modeling tasks. Great for industries from architecture to manufacturing. 3D Boolean Operations In a Nutshell 3D Boolean operations matter a lot in software development for modern modeling tools, empowering faster, ever-more productive processing of complex 3D geometries. With MeshLib, […]

Mesh Healing

Fast 1-Click Mesh Repair: Advanced Model Healing with MeshLib SDK Mesh Healing with MeshLib SDK Mesh Healing is a vital process in the 3D processing pipeline. It ensures that digital models are free from errors and ready for various applications. MeshLib SDK offers cutting-edge tools to address common issues in 3D models, such as holes, […]

Precision Mesh Offsetting with MeshLib

Precision Mesh Offsetting with MeshLib Mesh Offsetting is an important technique in 3D geometry processing. It creates a surface that’s parallel to the original mesh at a set distance. This allows for exact growth or shrinkage of solid objects. Many industries use this process. In 3D printing, it helps ensure proper wall thickness and support […]

Refining 3D Models with 
MeshLib’s Mesh Simplification

Handling 3D Models via MeshLib’s Mesh Simplification When one works on 3D models, it is common to encounter files composed of thousands—or even millions—of triangles. The coin has two sides. While such an increased level of detail enhances visual quality, it, as well, often results in oversized files, straining computational resources significantly. In this respect, […]

How to fill holes in meshes with the MeshLib library

Fill Holes Holes in 3D models are a common issue that disrupt workflows across domains like CAD design, 3D printing, engineering simulations, etc. Such holes to close, frequently invisible at first sight, do regularly create weighty roadblocks. This problem, in turn, affects everything, from virtual model accuracy to physical production timelines. Here is the list […]