What is Collision Detection in 3D?

3D collision detection is a computational process. Its goal is to find out if objects touch or intersect in 3D space: whether it is about cubes, spheres, cones, or any other more complex models you upload. This task is important in versatile scientific and business fields: countless digital objects are triangle meshes. That is why reliable mesh collision logic is key for correct and realistic physics.

In real-time environments, even one missed collision can ruin the experience or damage your data. This makes collision detection very important. You might be programming a physics routine, working on contact analysis, or dealing with graphics. In all these cases, detecting collisions between triangular meshes is essential. It helps ensure accuracy, realism, and proper system behavior.

  • Correct physical responses.
  • Precise interference checks.
  • Stable behavior for physics engines.

3D Collision Detection Algorithm

When a collision between two triangular meshes needs to be detected, two phases ensue:

3D collision detection – AABB hierarchy traversal during the broad phase

Broad Phase: Coarse Filtering—AABB Hierarchy Traversal

The broad phase is the first conceptual stage of collision detection. Its objective is to swiftly rule out mesh regions that definitely do not intersect. The resolution of this problem is simple.

Instead of using a single bounding box per mesh, one can build an AABB-tree for collision detection between triangular meshes. It is a hierarchy of bounding boxes that encloses smaller and smaller mesh regions, down to the triangle level.

At runtime, for simple and fast collision detection operations, one recursively traverses two such trees together.

Per each pair of AABBs:

– If the boxes do not overlap, we immediately prune that entire branch. There is no need to descend or check the triangles inside.
– If they do overlap, one continues down to the next level of both trees.

This eliminates large portions of both meshes from further consideration.
This dramatically reduces computational load before one ever touches triangle data for elevated efficiency.

3D collision detection – triangle-to-triangle checks in narrow phase

Narrow Phase: Precise Testing—Triangle–Triangle Checks

The narrow phase begins as soon as the AABB traversal reaches two leaf nodes whose boxes still overlap.

In MeshLib, each leaf node holds exactly one triangle (other libraries may group a handful of triangles per leaf), so the goal shifts from ‘eliminate swiftly’ to ‘measure with precision.’ A typical pipeline looks like this:

– For every pair of overlapping leaf nodes, each triangle contained in node A is tested against each triangle in node B via a high-precision intersection algorithm. By applying these routines, the system determines whether two triangles intersect, and if so, record it by returning their IDs (or a triangle-plus-edge ID).

– This phase is computationally heavier, but thanks to the pruning done earlier, it runs only on a subset of triangles. While individual triangle–triangle checks involve more complex math and conditional logic, the broad phase eliminates the majority of irrelevant regions. Thus, the narrow phase operates on a reduced dataset

The result is an answer: do they collide or not?

Collision detection example with MeshLib

3D mesh collision detection result visualized with MeshLib

How to Detect Collisions in MeshLib?

Our 3D collision detection library takes pride in how we solve various collision detection tasks. Whatever the situation you are dealing with, we will detect it, one way or another: we handle all collision types when it comes to 3D meshes. From say, capsules, ellipsoids, cylinders, etc., to much more complex structures.

Colliding Triangle Detection

Colliding Triangle Detection allows you to identify every pair of overlapping triangles in two meshes (or mesh regions). This is accomplished by executing exact triangle–triangle intersection tests. As a library for 3D collision detection, among other tasks, we offer two complementary methods for this:

  • findCollidingTriangles returns an explicit list of intersecting face-to-face pairs.
  • findCollidingTriangleBitsets returns one bitset per object. Hence, it marks only the faces involved in collisions for ultra-compact storage.

This can be useful in:

  • Physics engine. Deriving precise contact manifolds for rigid- and soft-body solvers*.*
  • 3D printing and additive manufacturing. Catching self-intersections which would confuse slicers or halt fabrication.
  • Repair and cleanup tools. Highlighting overlapping faces so automated fixes can remove or remesh them.
  • Structural and FEA pre-processing to flag interpenetrating parts before running expensive stress analyses.
  • Clash detection. Locating interference between components in large mechanical or architectural assemblies.
  • Medical or scientific simulation. Ensuring watertight, non-colliding anatomical models for reliable results.

Colliding triangle detection: code examples in Python & C++

				
					from meshlib import mrmeshpy as mm

meshA = mm.makeUVSphere() # make mesh A
meshB = mm.makeUVSphere() # make mesh B
meshB.transform(mm.AffineXf3f.translation(mm.Vector3f(0.1,0.1,0.1))) # shift mesh B for better demonstration

collidingFacePairs = mm.findCollidingTriangles(meshA,meshB) # find each pair of colliding faces
for fp in collidingFacePairs:
    print(fp.aFace,fp.bFace) # print each pair of colliding faces

collidingFaceBitSetA,collidingFaceBitSetB = mm.findCollidingTriangleBitsets(meshA,meshB) # find bitsets of colliding faces
print(collidingFaceBitSetA.count()) # print number of colliding faces from mesh A
print(collidingFaceBitSetB.count()) # print number of colliding faces from mesh B

isColliding = not mm.findCollidingTriangles(meshA,meshB,firstIntersectionOnly=True).empty() # fast check if mesh A and mesh B collide
print(isColliding)
				
			

Step-by-step collision detection flow

  1. Ensure AABB trees exist for meshes A and B. MeshLib automatically builds (and then caches) an AABB tree the first time any of our algorithms needs it. If a cached tree already exists, the library simply reuses it. Thus, in practice you do not trigger this step manually
  2. Recursively traverse both trees:
    • Test node A-box vs. node B-box.
    • If no overlap, prune this branch.
    • If overlap, descend into children.
  3. When two leaf boxes overlap, perform the exact triangle–triangle intersection test.
  4. Collect results: either face-pair lists or bitsets.

MeshLib: Open-Source Mesh Processing Library 
for Collision Detection

MeshLib is engineered to solve the very problems that trip up most collision-detection projects. By combining spatial hierarchies with rigorously tested narrow-phase routines, it turns daunting datasets into predictable, fast workflows. The three main mesh collision detection problems are not issues with us:

  1. Overlaps in complex geometries. When a mesh contains millions of faces, intricate fillets, or tightly packed parts, locating the real contacts becomes a needle-in-a-haystack problem. MeshLib attacks it in two stages: a BVH broad phase (in the form of AABB) cuts the haystack down to a fist-sized bundle. Then, its triangle–triangle narrow phase pinpoints the exact colliding facets.

  2. Self-collision inside a single mesh. Highly detailed or folded surfaces can intersect themselves, derailing 3D printing, physics, you name it. MeshLib exposes dedicated calls that either return every internal clash or bail out after the first hit, depending on your performance budget.

  3. Large-scale performance bottlenecks. Pairwise checks on huge assemblies can stall interactive tools or overnight batch jobs. Like most modern libraries, MeshLib leverages BVH acceleration to narrow down candidate pairs.

Under the Hood: Bounding-Volume Hierarchies (BVH) 
for Mesh Collision Detection

MeshLib’s broad-phase engine is built on Bounding Volume Hierarchies:

  • Hierarchy of Axis-Aligned Bounding Boxes (AABB, as AABB is essentially one node-type inside the BVH). Each internal node stores an AABB that encloses its children, so whole subtrees are rejected with a single overlap test.
  • Precise but conservative pruning. Only pairs guaranteed not to collide are discarded. Everything with even a slim possibility proceeds to the narrow phase.
  • Focused compute budget. By shrinking the candidate list to a handful of suspects, we push work cycles toward the triangles that matter. This keeps frame-times low and batch jobs short.

Mesh Сollision Detection in Action: a Video Guide

MeshLib’s collision-detection engine is written in high-performance C++. First-class bindings for you to call the same routines from C, C#, and Python are available.

  • C++ (native): Setup guide. Works everywhere
  • Python: Setup guide. 3.8 – 3.13 on all major OS alternatives. Exceptions: macOS: 3.8 excluded on x64, 3.8–3.13 on any distro that ships manylinux_2_31.

Source code: github.com/MeshInspector/MeshLib

What our customers say

Thomas Tong

Founder, Polyga

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When we set out to develop our new Podkit scanning platform, we chose MeshInspector’s MeshLib as the foundation. That partnership let us accelerate development, ship new features faster, and get to market months sooner than we could have on our own. The MeshInspector team has been outstanding — quick answers, deep technical know-how, and genuine enthusiasm for our success. We simply wouldn’t be where we are today without their support.

Gal Cohen

CTO, customed.ai

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“MeshLib has been a game-changer for our company, providing all the essential operations we need to handle meshes and create highly accurate personal surgical instruments (PSIs), which are our primary products. After extensive research and comparison, MeshLib stands out as the best solution on the market. Their team is exceptionally professional and knowledgeable. Collaborating with them has been an absolute pleasure—they respond to any issues we encounter promptly and always deliver effective solutions. Their commitment to customer support and technical excellence is truly unmatched.”

Mariusz Hermansdorfer

Head of Computational Design at Henning Larsen Architechts

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“Over the past year, MeshLib has transformed my approach to design and analysis in landscape architecture and architecture projects. This powerful library excels in critical areas, such as geometry processing, interactive booleans, point cloud manipulation, and curve offsetting. These features enhance design workflows, allowing for dynamic modifications, efficient terrain modeling, stormwater flow analysis, and advanced wind flow visualiiza…..”

HeonJae Cho, DDS, MSD, PhD

Chief Executive Officer, 3DONS INC

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“MeshLib SDK helped us achieve faster and more accurate calculation results and outperformed any other Mesh Processing library that we evaluated. For us in digital dentistry, it was a game-changer. Mesh processing operations, such as inspecting and editing the mesh to create dental devices for the treatment plan, are crucial. MeshInspector support liberated our team from technical constraints so we concentrated on creating exactly what we wanted. I highly recommend incorporating the MeshLib into your software arsenal.”

Ruedger Rubbert

Chief Technology Officer, Brius Technologies Inc

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“With MeshInspector MeshLib we were able to automate many of our workflow processes, thanks to its advanced, modern, and efficient dental and geometry oriented algorithms, covering many of our orthodontic-related tasks: CT and intraoral scan segmentation, voxel and Boolean operations, editing, aligning, visualization, inspection, and import/export of mesh objects. We use the versatile MeshInspector MeshLib API, both in production and R&D for fast prototyping and testing of our ideas.”

Start Your Journey with MeshLib

MeshLib SDK offers multiple ways to dive in — from live technical demos to full application trials and hands-on SDK access. No complicated setups or hidden steps. Just the tools you need to start building smarter, faster, and better.

Journey with MeshLib SDK
Core Developers
MeshLib Team, official authors of MeshInspector App and MeshLib SDK, leverages over 20 years of 3D data-processing and mathematical expertise to deliver high-performance, plug-and-play algorithms that simplify even the most complex mesh workflows.
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