Build design and reverse-engineering software with MeshLib SDK — turn scanned meshes into clean, editable, production-ready geometry.
Designers and CAD developers lose time to poor-quality scanned meshes, triangle soups, misaligned surfaces and heavy assemblies that crash tools or block downstream operations. Teams increasingly need to do mesh repair and modeling without leaving their own application.
Turn triangle soup, non-manifold edges and gaps into clean, watertight geometry ready for modeling.
Combine, cut and imprint shapes precisely for concept modeling and assembly editing.
Generate wall thickness, clearances and shrinkwrap-style envelopes around complex geometry.
Reduce and re-tessellate dense scans into lightweight, uniform meshes for interactive design.
Reconstruct missing surfaces from scan data with curvature-aware hole filling and denoising.
With MeshLib, design tools move from scan to editable model in a single pipeline — faster iteration, fewer crashes on heavy assemblies and clean geometry that flows straight into modeling and manufacturing.
Design and reverse-engineering software teams already build on MeshLib. Verisurf relies on high-performance mesh processing in its model-based metrology and reverse-engineering workflows — turning real-world scan data into accurate, CAD-ready geometry.