Fusion 360 Alternative for Mesh Simplification

The moment has come to take another step in our journey of exploring mesh simplification. Now we turn our attention to Autodesk Fusion 360. The mesh simplification potential made available by it might turn this tool into a noteworthy contender. As usual, we will test its performance simultaneously with MeshLib to find out what promises better results (to access extra details of our research, click here).

Mesh Simplification via Autodesk Fusion 360 and MeshLib: Procedure Overview

Meet our good old Nefertiti. This mesh is both pleasant to look at and challenging to process, as it contains 2+ million triangles. Thus, it could be a hard nut to crack for technically inadequate tools.

Chosen Mesh to Simplify

MeshLib% filename%

Research Conditions for Mesh Simplification

Mesh simplification demands vary widely, pertaining to your one-of-a-kind use case. In some workflows, reducing complexity by a factor of 10 would suffice. In others, reductions by 100 or even 1,000 times might become inevitable. Our intention is to propose assessing the capabilities of chosen toolboxes through two key benchmarks:

Benchmark 1. Heavy Simplification

The objective is to start with 2 million triangles down and get just to 2,000, which is a dramatic complexity reduction.

Benchmark 2. Moderate Simplification

This involves a less aggressive ambition, simplifying the same 2 million triangles to 200,000—a tenfold decrease. As it seems to us, these two tests constitute a robust evaluation framework.

  1. Time — represents the real-world duration spent on completing the task, measured in seconds.
  2. Degeneracies — indicate the count of triangles with extreme aspect ratios, specifically those exceeding 1:100.
  3. Self-Intersections — denote the total count of overlapping or intersecting geometries.
  4. Small Components — refer to the number of isolated or disconnected mesh elements.
  5. Holes — represent the quantity of missing or absent geometries in the mesh.
  6. Hausdorff Distance (mm) — is the maximum deviation between the original and simplified meshes.
  7. Average Absolute Distance (mm) — describes the average difference, providing a comprehensive measure of geometric accuracy.

Our Contenders: MeshLib featuring ST/MT versus Autodesk Fusion 360 Adaptive/Uniform

Don’t get surprised when you see four images in our galleries and four rows in our tables below. On the one hand, we are experimenting with two options. However, each reveals two different ways to operate.

What do ST and MT mean with MeshLib?

  • ST is for Single-Threaded. This simplification mode leverages the capabilities of a single CPU core.
  • MT is for Multi-Threaded. As it is already clear, this mode of ours harnesses multiple threads, taken together, at the same moment of time. For our evaluation efforts, we conducted our tests on a machine with 16 cores.

Keep in mind: Whenever building upon MT, make sure the number of threads aligns with your system’s power, supported by a decent number of cores. For example, applying 64 threads on a 16-core machine would be inefficient, even wasteful. Whereas 16 threads for 16 cores is totally alright.

Check out MeshLib’s documentation

What is with Autodesk Fusion Adaptive and Uniform?

In Autodesk Fusion 360, adaptive and uniform refer to two distinct methods of reducing the number of faces in a mesh:

  • Adaptive Mesh Simplification modifies the density of the mesh based on local surface complexity. Areas with sharp details, intricate curvature, or high geometric complexity get a finer mesh (e.g., smaller triangles, more of them), while flatter or less complex regions receive fewer and larger triangles. By doing this, adaptive simplification preserves critical details where needed but reduces the overall face count significantly in less critical areas;
  • Uniform Mesh Simplification, just as the name implies, strives for consistency in triangle size throughout the entire model. Unlike adaptive methods, it does not selectively adjust mesh density based on curvature or detail. Instead, it applies a uniform mesh size to the whole part. This uniform approach ensures a consistent triangle distribution, which could be beneficial in scenarios where uniformity and predictability matter more than localized detail retention.

 

Note: While uniform simplification ensures consistency, it may unnecessarily increase triangle density in simple regions or reduce detail in more complex areas.

Test Mission: Heavy Mesh Simplification

To support our conclusions, we are sharing the results of our work right away.

Simplified 3D mesh using MeshLib – heavy simplification test

MeshLib ST

Alternative mesh simplification result using MeshLib

MeshLib MT

Simplified mesh using Fusion 360 Adaptive Algorithm

Autodesk Fusion 360 Adaptive

Simplified mesh using Fusion 360 Uniform Algorithm

Autodesk Fusion 360 Uniform

As you can see, with Autodesk Fusion 360, our Queen of Ancient Egypt is hardly recognizable. This is not without reason, as figures below will prove.

Digest

Touchstone
ST
MT
Autodesk Fusion 
360 Adaptive
Autodesk Fusion 
360 Uniform
Task Time(s)
3.9
0.9
12
11
Degeneracies (strong, i.e., 1:100, see explanation below)
0
0
Self-Intersections
0
0
Small Components
0
0
Holes
0
0
Hausdorff Distance (mm)
3.45
3.286
Average absolute distance (mm)
0.287
0.284

Heavy Mesh Simplification Mission Accomplished?

Figures confirm your initial assumptions based on the visuals above. While MeshLib delivers adequate quality in heavy mesh simplification, Autodesk’s performance is well beyond criticism—there are no satisfactory quality parameters to report, as this alternative completely failed the heavy mesh simplification test.

Test Mission: Moderate Mesh Simplification

Once again, let’s kick things off with a visual demonstration

Moderate 3D mesh simplification result using MeshLib

MeshLib ST

Second result of moderate simplification using MeshLib

MeshLib MT

Fusion 360 mesh output after moderate reduction

Autodesk Fusion 360 Adaptive

Fusion 360 mesh output after moderate reduction 2

Autodesk Fusion 360 Uniform

MeshLib fully rose to the occasion. In addition to that, the deliverables generated by Autodesk Fusion 360 look much better. The output retains the recognizability of the original model: for all intents and purposes, both images look fine. Time to look closer at the details.

Digest

Touchstone
ST
MT
Autodesk Fusion 360 Adaptive
Autodesk Fusion 360 Uniform
Task Time(s)
3.8
0.9
12
12
Degeneracies (strong, i.e., 1:100, see explanation below)
0
0
650
280
Self-Intersections
3
0
80
30
Small Components
0
0
0
0
Holes
0
0
0
0
Hausdorff Distance (mm)
0.143
0.143
0.402
1.252
Average absolute distance (mm)
0.018
0.018
0.034
0.034

Moderate Mesh Simplification Mission Accomplished?

When it comes to moderate mesh simplification, MeshLib outperformed Autodesk Fusion 360. Both the ST and MT modes demonstrated higher precision rates with minimal degeneracies, no self-intersections, and zero holes or small components. With significantly shorter task times and better exactness, MeshLib proved not only swifter but also more dependable.

Explore MeshLib Library

However, it is worth noting that Autodesk Fusion 360 also produced deliverables without holes or small components. The job was completed without catastrophic errors. Thus, Autodesk Fusion 360 could still serve you as a viable tool if the slight quality trade-offs and higher task times are acceptable in the given context.

Conclusion

When your heavy simplification success is at stake, Autodesk Fusion 360 should be avoided outright. The tool is simply unable to generate any valuable results. In contrast, MeshLib handles heavy simplification properly.

For moderate simplification scenarios, Autodesk Fusion 360 becomes a more reasonable alternative. MeshLib still outperforms it in terms of precision, efficiency, and overall quality. However, Autodesk can produce usable outcomes without catastrophic errors. The output will not match MeshLib’s level, but it may suffice for projects where certain imperfections are acceptable.

What our customers say

Thomas Tong

Founder, Polyga

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When we set out to develop our new Podkit scanning platform, we chose MeshInspector’s MeshLib as the foundation. That partnership let us accelerate development, ship new features faster, and get to market months sooner than we could have on our own. The MeshInspector team has been outstanding — quick answers, deep technical know-how, and genuine enthusiasm for our success. We simply wouldn’t be where we are today without their support.

Gal Cohen

CTO, customed.ai

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“MeshLib has been a game-changer for our company, providing all the essential operations we need to handle meshes and create highly accurate personal surgical instruments (PSIs), which are our primary products. After extensive research and comparison, MeshLib stands out as the best solution on the market. Their team is exceptionally professional and knowledgeable. Collaborating with them has been an absolute pleasure—they respond to any issues we encounter promptly and always deliver effective solutions. Their commitment to customer support and technical excellence is truly unmatched.”

Mariusz Hermansdorfer

Head of Computational Design at Henning Larsen Architechts

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“Over the past year, MeshLib has transformed my approach to design and analysis in landscape architecture and architecture projects. This powerful library excels in critical areas, such as geometry processing, interactive booleans, point cloud manipulation, and curve offsetting. These features enhance design workflows, allowing for dynamic modifications, efficient terrain modeling, stormwater flow analysis, and advanced wind flow visualiiza…..”

HeonJae Cho, DDS, MSD, PhD

Chief Executive Officer, 3DONS INC

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“MeshLib SDK helped us achieve faster and more accurate calculation results and outperformed any other Mesh Processing library that we evaluated. For us in digital dentistry, it was a game-changer. Mesh processing operations, such as inspecting and editing the mesh to create dental devices for the treatment plan, are crucial. MeshInspector support liberated our team from technical constraints so we concentrated on creating exactly what we wanted. I highly recommend incorporating the MeshLib into your software arsenal.”

Ruedger Rubbert

Chief Technology Officer, Brius Technologies Inc

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“With MeshInspector MeshLib we were able to automate many of our workflow processes, thanks to its advanced, modern, and efficient dental and geometry oriented algorithms, covering many of our orthodontic-related tasks: CT and intraoral scan segmentation, voxel and Boolean operations, editing, aligning, visualization, inspection, and import/export of mesh objects. We use the versatile MeshInspector MeshLib API, both in production and R&D for fast prototyping and testing of our ideas.”

Start Your Journey with MeshLib

MeshLib SDK offers multiple ways to dive in — from live technical demos to full application trials and hands-on SDK access. No complicated setups or hidden steps. Just the tools you need to start building smarter, faster, and better.

Journey with MeshLib SDK
Core Developers
MeshLib Team, official authors of MeshInspector App and MeshLib SDK, leverages over 20 years of 3D data-processing and mathematical expertise to deliver high-performance, plug-and-play algorithms that simplify even the most complex mesh workflows.
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