Here is a list of all variables with links to the classes they belong to:
- u -
- uDest : MR::OffsetContoursOrigins, MR::PlanarTriangulation::IntersectionInfo
- uedge : MR::PointOnObject
- uedgeIds : MR::GridSettings
- uiRenderManager_ : MR::ImGuiMenu
- underlineFirstLetter : MR::UI::ButtonCustomizationParams
- undoPrefix : MR::FileLoadOptions
- unicodeMinusSign : MR::UnitToStringParams< E >
- uniformScale_ : MR::ImGuiMenu
- unitSuffix : MR::UnitInfo, MR::UnitToStringParams< E >
- Unknown : MR::BaseTiffParameters
- unloadPluginsAtEnd : MR::LaunchParams
- unselectedColor_ : MR::VisualObject
- Unsigned : MR::MeshToVolumeParams
- uOrg : MR::OffsetContoursOrigins, MR::PlanarTriangulation::IntersectionInfo
- updatedBox : MR::ViewportGL::ScaledPickRes
- upDistLimitSq : MRFindProjectionParameters
- uRatio : MR::OffsetContoursOrigins, MR::PlanarTriangulation::IntersectionInfo
- useCurvature : MR::PolylineSubdivideSettings, MR::RemeshSettings, MRRemeshSettings
- useDefaultScenePropertiesOnDeserialization_ : MR::VisualObject
- useDistanceLimits : MR::MeshToDistanceMapParams
- useRandomShifts : MR::UniteManyMeshesParams
- useWindingNumber : MR::FindInnerShellSettings
- uvCoordinates_ : MR::ObjectMeshHolder
- uvCoords : MR::FillHoleNicelySettings, MR::MeshAttributes, MR::MeshAttributesToUpdate, MR::MeshLoad::NamedMesh, MR::MeshLoadSettings
- uvMap : MR::SaveSettings