#include "MRMesh.h"
#include "MRMeshTexture.h"
#include "MRProgressCallback.h"
#include "MRExpected.h"
#include "MRMeshLoadSettings.h"
#include "MRAffineXf3.h"
#include "MRLoadedObjects.h"
#include <filesystem>
#include <istream>
#include <string>
Go to the source code of this file.
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| MRMESH_API Expected< std::vector< NamedMesh > > | MR::MeshLoad::fromSceneObjFile (const std::filesystem::path &file, bool combineAllObjects, const ObjLoadSettings &settings={}) |
| | loads meshes from .obj file
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| MRMESH_API Expected< std::vector< NamedMesh > > | MR::MeshLoad::fromSceneObjFile (std::istream &in, bool combineAllObjects, const std::filesystem::path &dir, const ObjLoadSettings &settings={}) |
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| MRMESH_API Expected< std::vector< NamedMesh > > | MR::MeshLoad::fromSceneObjFile (const char *data, size_t size, bool combineAllObjects, const std::filesystem::path &dir, const ObjLoadSettings &settings={}) |
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| MRMESH_API Expected< LoadedObjects > | MR::MeshLoad::loadObjectFromObj (const std::filesystem::path &file, const ProgressCallback &cb={}) |
| | reads all objects from .OBJ file
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