Here is a list of all variables with links to the classes they belong to:
- r -
- r : MR::AABBTreeNode< T >, MR::Color, MR::Matrix3< T >::QR
- r_ : MR::FeatureObject
- radiation : MR::SkyPatch
- radius : MR::Cylinder3< T >, MR::InSphere, MR::Sphere< V >, MR::SphereParams, MR::SurfaceManipulationWidget::Settings, MR::SurfacePointWidget::Parameters, MR::TransformControls::VisualParams, MR::TriangulationHelpers::Settings, MR::TriangulationParameters, MRMakeUVSphereParameters, MRSphereParams
- radius0 : MRMakeCylinderAdvancedParameters
- radius1 : MRMakeCylinderAdvancedParameters
- radiusAsVector : MR::RenderDimensions::RadiusParams
- radiusSizeType : MR::SurfacePointWidget::Parameters
- radiusSq : MR::Ball
- Rainbow : MR::ObjectVoxels::VolumeRenderingParams
- randomShiftsSeed : MR::UniteManyMeshesParams
- ranges : MR::Palette::Parameters
- rayParams : MR::MultiRayMeshIntersectResult
- rays : MR::RenderDimensions::AngleParams
- rearrangeTriangles : MR::SaveSettings
- rect : MR::UI::RectAllocator::FindFreeRectResult
- referencePoint : MR::Features::Primitives::ConeSegment
- refresh : MR::BindVertexAttribArraySettings
- region : MR::ContoursDistanceMapOptions, MR::DecimatePolylineSettings< V >, MR::DecimateSettings, MR::DeloneSettings, MR::Line3Mesh< T >, MR::MeshBuilder::BuildSettings, MR::MeshRegion< RegionTag >, MR::PolylineSubdivideSettings, MR::RelaxParams, MR::RemeshSettings, MR::ResolveMeshDegenSettings, MR::SpacingSettings, MR::SubdivideSettings, MRDecimateSettings, MRMeshPart, MRRemeshSettings, MRResolveMeshDegenSettings
- relaxDisorientedTriangles : MR::GridToMeshSettings
- relaxForce : MR::SurfaceManipulationWidget::Settings
- relaxForceAfterEdit : MR::SurfaceManipulationWidget::Settings
- relaxIterations : MR::OffsetContoursRestoreZParams, MR::SelfIntersections::Settings, MRFixSelfIntersectionsSettings
- rem : MR::MeshBuilder::MeshPiece
- renameBuffer_ : MR::ImGuiMenu
- render3dSceneInTexture : MR::LaunchParams
- renderDiscretizationChangedSignal : MR::ObjectPointsHolder
- renderObj_ : MR::VisualObject
- renderTaskDepth : MR::BasicUiRenderTask
- renderVector : MR::ViewportGL::PickParameters
- repeatable : MR::ShortcutManager::ShortcutCommand
- resetSettingsFunction : MR::Viewer
- resolution : MR::ContourToDistanceMapParams, MR::GlTexture::Settings, MR::Image, MR::MeshToDistanceMapParams, MRMakeCylinderAdvancedParameters
- resultCut : MR::CutMeshResult
- retractFeed : MR::ToolPathParams
- retractLength : MR::ToolPathParams
- Ribbon : MR::DrawButtonParams
- rightOrLast : MR::AABBTreePoints::Node
- rightSide : MR::ShellVertexInfo
- rigidB2A : MR::BooleanParameters, MR::SortIntersectionsData, MRBooleanParameters
- root : MR::FlatTree, MR::TypedFlatTree
- rot : MR::MultiwayAligningTransform::Stabilizer
- rotateScale : MR::SpaceMouseParameters
- rotationColors : MR::TransformControls::VisualParams
- rotationSphere : MR::Viewer
- Round : MR::OffsetContoursParams
- rr : MR::Dipole