Release v3.0.5.215
April 21, 2025

Updates
This update adds several new features —radius-based cavity offsetting, weighted surface/point-cloud offsets, an intrinsic Delaunay remesher, and a unified “max-along-direction” query—exposed uniformly in C++, Python. Documentation get started guides has been rewritten and missing code samples have been added. The C# interface now builds on Linux in addition to Windows, and CT volume rendering gains a tunable sampling step for better performance on older GPUs.
General
- Refreshed “Getting Started” guides.
- Complete, runnable code samples provided for every supported language.
- Introduced precompiled WASM builds, allowing you to run native code instantly in any browser without setup, making it easy to share, test, and integrate. Read the installation guide.
Meshes
- New function findDisorientedFaces to Detect and highlight inconsistently oriented triangles in your mesh.
- Docs → C++ API | Python API
- Radius Compensation – Offsets concave regions (ideal for dental crowns) before milling.
- Docs → C++ API | Python API
- MeshInspector → Settings ▸ Show experimental features
- Weighted Offset – Generates non-uniform offsets from a mesh or point-cloud.
- Docs → C++ API
- Example → Python notebook
- MeshInspector → Mesh tab ▸ Offset dropdown
- Make Delone – New Intrinsic Delaunay mode with live edge-flip counter.
- Docs → C++ API | Python API
- MeshInspector → Mesh tab
- Extrude Base – Adds Wall Angle for easier mold release.
- Docs → C++ API | Python API
- MeshInspector → Mesh Tab
- Re-position – Redesigned with advanced alignment options.
- Docs → C++ API | Python API
- MeshInspector → Mesh Tab
Point Clouds
Terrain Triangulation now uses exact predicates and handles degenerate input.
• Docs → C++ API | Python API
• MeshInspector → Points tab
CT Data
Volume Rendering adds a Sampling Step slider for smoother interaction on older GPUs.
• Docs → C++ API | Python API
• MeshInspector → CT tab ▸ Volume Rendering › Advanced
Algorithms
Unified “maximum-along-direction” query now works on meshes, polylines and point-clouds.
• Docs → C++ API | Python API
C# Interface
We are planning to deliver full C# support in 2025. Until then, only the core features (or requested ones) of MeshLib are available in C#, and the API may evolve as we expand functionality. We will strive to minimize disruptions and ensure a smooth transition as these changes are introduced.
The current preview now runs on Linux as well as Windows.
Added the Freeform Deformer example -> Freeform Deformer
Read more on GitHub.